[virglrenderer-devel] [PATCH 1/1] Fixes an issue with blitting R8G8B8X8_UNORM buffer

Robert Tarasov tutankhamen at chromium.org
Sat Apr 14 01:57:14 UTC 2018


Looking into it.

On Fri, Apr 13, 2018 at 12:21 PM, Lepton Wu <lepton at chromium.org> wrote:

> This breaks  webgl fish test,  with this CL,
>
> https://webglsamples.org/aquarium/aquarium.html  show black screen
> with Chrome OS inside qemu+virgl, even it show fps.
>
> I guess dEQP is running with offline rendering  so it doesn't find
> this regression.
>
> On Thu, Mar 29, 2018 at 3:27 PM, Robert Tarasov
> <tutankhamen at chromium.org> wrote:
> > Ignores alpha channel while blitting R8G8B8X8_UNIFORM colorspace.
> > framebuffer It would be nice to perform some code refactoring in
> > vrend_blitter to minimize dup code. Fixes following test:
> > dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba8']
> > dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgb10_a2
> > dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba4']
> > ---
> >  src/vrend_blitter.c  | 76 ++++++++++++++++++++++++++++++++++++++++++++
> >  src/vrend_blitter.h  | 11 +++++++
> >  src/vrend_renderer.c |  3 ++
> >  3 files changed, 90 insertions(+)
> >
> > diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c
> > index edbc9ea..2acad14 100644
> > --- a/src/vrend_blitter.c
> > +++ b/src/vrend_blitter.c
> > @@ -59,6 +59,7 @@ struct vrend_blitter_ctx {
> >     GLuint vs;
> >     GLuint vs_pos_only;
> >     GLuint fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
> > +   GLuint fs_texfetch_col_ignore_alpha[PIPE_MAX_TEXTURE_TYPES];
> >     GLuint fs_texfetch_col_emu_alpha[PIPE_MAX_TEXTURE_TYPES];
> >     GLuint fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
> >     GLuint fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
> > @@ -155,6 +156,61 @@ static GLuint blit_build_frag_tex_col(struct
> vrend_blitter_ctx *blit_ctx, int tg
> >        return 0;
> >     }
> >
> > +
> > +   return fs_id;
> > +}
> > +
> > +static GLuint blit_build_frag_tex_col_ignore_alpha(struct
> vrend_blitter_ctx *blit_ctx, int tgsi_tex_target)
> > +{
> > +   GLuint fs_id;
> > +   char shader_buf[4096];
> > +   int is_shad;
> > +   const char *twm;
> > +   const char *ext_str = "";
> > +   switch (tgsi_tex_target) {
> > +   case TGSI_TEXTURE_1D:
> > +   case TGSI_TEXTURE_BUFFER:
> > +      twm = ".x";
> > +      break;
> > +   case TGSI_TEXTURE_1D_ARRAY:
> > +   case TGSI_TEXTURE_2D:
> > +   case TGSI_TEXTURE_RECT:
> > +   case TGSI_TEXTURE_2D_MSAA:
> > +   default:
> > +      twm = ".xy";
> > +      break;
> > +   case TGSI_TEXTURE_SHADOW1D:
> > +   case TGSI_TEXTURE_SHADOW2D:
> > +   case TGSI_TEXTURE_SHADOW1D_ARRAY:
> > +   case TGSI_TEXTURE_SHADOWRECT:
> > +   case TGSI_TEXTURE_3D:
> > +   case TGSI_TEXTURE_CUBE:
> > +   case TGSI_TEXTURE_2D_ARRAY:
> > +   case TGSI_TEXTURE_2D_ARRAY_MSAA:
> > +      twm = ".xyz";
> > +      break;
> > +   case TGSI_TEXTURE_SHADOWCUBE:
> > +   case TGSI_TEXTURE_SHADOW2D_ARRAY:
> > +   case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> > +   case TGSI_TEXTURE_CUBE_ARRAY:
> > +      twm = "";
> > +      break;
> > +   }
> > +
> > +   if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY ||
> > +       tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
> > +      ext_str = "#extension GL_ARB_texture_cube_map_array : require\n";
> > +
> > +   snprintf(shader_buf, 4096, blit_ctx->use_gles ?
> FS_TEXFETCH_COL_IGNORE_ALPHA_GLES : FS_TEXFETCH_COL_IGNORE_ALPHA_GL,
> > +      ext_str, vrend_shader_samplertypeconv(tgsi_tex_target,
> &is_shad), twm, "");
> > +
> > +   fs_id = glCreateShader(GL_FRAGMENT_SHADER);
> > +
> > +   if (!build_and_check(fs_id, shader_buf)) {
> > +      glDeleteShader(fs_id);
> > +      return 0;
> > +   }
> > +
> >     return fs_id;
> >  }
> >
> > @@ -340,6 +396,24 @@ static GLuint blit_get_frag_tex_col(struct
> vrend_blitter_ctx *blit_ctx, int pipe
> >     }
> >  }
> >
> > +static GLuint blit_get_frag_tex_col_ignore_alpha(struct
> vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples)
> > +{
> > +   assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
> > +
> > +   if (nr_samples > 1) {
> > +      return 0;
> > +   } else {
> > +      GLuint *shader = &blit_ctx->fs_texfetch_col_
> ignore_alpha[pipe_tex_target];
> > +
> > +      if (!*shader) {
> > +         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex_target,
> 0);
> > +
> > +         *shader = blit_build_frag_tex_col_ignore_alpha(blit_ctx,
> tgsi_tex);
> > +      }
> > +      return *shader;
> > +   }
> > +}
> > +
> >  static GLuint blit_get_frag_tex_col_emu_alpha(struct vrend_blitter_ctx
> *blit_ctx, int pipe_tex_target, unsigned nr_samples)
> >  {
> >     assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
> > @@ -589,6 +663,8 @@ void vrend_renderer_blit_gl(struct vrend_context
> *ctx,
> >        fs_id = blit_get_frag_tex_writedepth(blit_ctx,
> src_res->base.target, src_res->base.nr_samples);
> >     else if (vrend_format_is_emulated_alpha(info->dst.format))
> >        fs_id = blit_get_frag_tex_col_emu_alpha(blit_ctx,
> src_res->base.target, src_res->base.nr_samples);
> > +   else if (src_res->base.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
> > +      fs_id = blit_get_frag_tex_col_ignore_alpha(blit_ctx,
> src_res->base.target, src_res->base.nr_samples);
> >     else
> >        fs_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target,
> src_res->base.nr_samples);
> >     glAttachShader(prog_id, fs_id);
> > diff --git a/src/vrend_blitter.h b/src/vrend_blitter.h
> > index 07573a7..8c0aac6 100644
> > --- a/src/vrend_blitter.h
> > +++ b/src/vrend_blitter.h
> > @@ -64,6 +64,17 @@
> >  #define FS_TEXFETCH_COL_GL HEADER_GL FS_TEXFETCH_COL_BODY
> >  #define FS_TEXFETCH_COL_GLES HEADER_GLES OUTFRAG_GLES
> FS_TEXFETCH_COL_BODY
> >
> > +#define FS_TEXFETCH_COL_IGNORE_ALPHA_BODY       \
> > +   "%s"                                         \
> > +   "uniform sampler%s samp;\n"                  \
> > +   "in vec4 tc;\n"                              \
> > +   "void main() {\n"                            \
> > +   "   vec4 temp = texture(samp, tc%s)%s;\n"    \
> > +   "   gl_FragColor = vec4(temp.rgb, 1.0f);\n"  \
> > +   "}\n"
> > +
> > +#define FS_TEXFETCH_COL_IGNORE_ALPHA_GL HEADER_GL
> FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
> > +#define FS_TEXFETCH_COL_IGNORE_ALPHA_GLES HEADER_GLES OUTFRAG_GLES
> FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
> >
> >  #define FS_TEXFETCH_COL_ALPHA_DEST_BODY         \
> >     "%s"                                         \
> > diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> > index 0eb8a7e..30db1b9 100644
> > --- a/src/vrend_renderer.c
> > +++ b/src/vrend_renderer.c
> > @@ -5952,6 +5952,9 @@ static void vrend_renderer_blit_int(struct
> vrend_context *ctx,
> >         vrend_format_is_emulated_alpha(info->src.format))
> >        use_gl = true;
> >
> > +   if (info->src.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
> > +      use_gl = true;
> > +
> >     if (use_gl) {
> >        vrend_renderer_blit_gl(ctx, src_res, dst_res, info);
> >        vrend_clicbs->make_current(0, ctx->sub->gl_context);
> > --
> > 2.17.0.rc1.321.gba9d0f2565-goog
> >
> > _______________________________________________
> > virglrenderer-devel mailing list
> > virglrenderer-devel at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
>
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