[virglrenderer-devel] [PATCH v4 5/7] vrend, caps: evaluate GLSL version before everything else (v4)
Erik Faye-Lund
erik.faye-lund at collabora.com
Wed Aug 1 10:56:21 UTC 2018
On 01. aug. 2018 12:15, Gert Wollny wrote:
> Also move the function code up in the file to let the code reflect the
> call logic.
>
> v4: rebase after image and computer shader patches landed
>
> Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
> Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org> (v3)
> ---
> src/vrend_renderer.c | 56 ++++++++++++++++++++++----------------------
> 1 file changed, 28 insertions(+), 28 deletions(-)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 60fa6f5..494cebf 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -7771,6 +7771,33 @@ static void vrender_get_glsl_version(int *glsl_version)
> *glsl_version = version;
> }
>
> +static void vrend_fill_caps_glsl_version(int gl_ver, int gles_ver,
> + union virgl_caps *caps)
> +{
> + if (gles_ver >= 30) {
> + caps->v1.glsl_level = 130;
> + } else {
> + caps->v1.glsl_level = 120;
> + }
> +
> + if (gl_ver == 31)
> + caps->v1.glsl_level = 140;
> + else if (gl_ver == 32)
> + caps->v1.glsl_level = 150;
> + else if (gl_ver == 33)
> + caps->v1.glsl_level = 330;
> + else if (gl_ver == 40)
> + caps->v1.glsl_level = 400;
> + else if (gl_ver == 41)
> + caps->v1.glsl_level = 410;
> + else if (gl_ver == 42)
> + caps->v1.glsl_level = 420;
> + else if (gl_ver >= 43)
> + caps->v1.glsl_level = 430;
> + else if (gl_ver > 0)
> + caps->v1.glsl_level = 130;
> +}
> +
> /*
> * Does all of the common caps setting,
> * if it dedects a early out returns true.
> @@ -7843,33 +7870,6 @@ static void vrend_renderer_fill_caps_v2_common(union virgl_caps *caps)
> glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
> }
>
> -static void vrend_fill_caps_glsl_version(int gl_ver, int gles_ver,
> - union virgl_caps *caps)
> -{
> - if (gles_ver >= 30) {
> - caps->v1.glsl_level = 130;
> - } else {
> - caps->v1.glsl_level = 120;
> - }
> -
> - if (gl_ver == 31)
> - caps->v1.glsl_level = 140;
> - else if (gl_ver == 32)
> - caps->v1.glsl_level = 150;
> - else if (gl_ver == 33)
> - caps->v1.glsl_level = 330;
> - else if (gl_ver == 40)
> - caps->v1.glsl_level = 400;
> - else if (gl_ver == 41)
> - caps->v1.glsl_level = 410;
> - else if (gl_ver == 42)
> - caps->v1.glsl_level = 420;
> - else if (gl_ver >= 43)
> - caps->v1.glsl_level = 430;
> - else if (gl_ver > 0)
> - caps->v1.glsl_level = 130;
> -}
> -
> static void vrend_renderer_fill_caps_gl(bool fill_capset2, union virgl_caps *caps)
> {
> GLfloat range[2];
> @@ -7926,8 +7926,8 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
> gl_ver = epoxy_gl_version();
> }
>
> - vrend_renderer_fill_caps_common(caps);
> vrend_fill_caps_glsl_version(gl_ver, gles_ver, caps);
> + vrend_renderer_fill_caps_common(caps);
>
> if (!vrend_state.use_gles)
> vrend_renderer_fill_caps_gl(fill_capset2, caps);
Looks good :)
Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
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