[virglrenderer-devel] [PATCH 03/21] features: move existing features to a table init

Erik Faye-Lund erik.faye-lund at collabora.com
Thu Aug 2 11:14:32 UTC 2018



On 02. aug. 2018 12:49, Gert Wollny wrote:
> Am Donnerstag, den 02.08.2018, 12:33 +0200 schrieb Erik Faye-Lund:
>> On 24. juli 2018 05:38, Dave Airlie wrote:
>>> From: Dave Airlie <airlied at redhat.com>
>>>
>>> ---
>>>    src/vrend_renderer.c | 135 +++++++++++++++++++-------------------
>>> -----
>>>    1 file changed, 59 insertions(+), 76 deletions(-)
>>>
>>> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
>>> index 9e1700d..ba012dc 100644
>>> --- a/src/vrend_renderer.c
>>> +++ b/src/vrend_renderer.c
>>> @@ -117,6 +117,41 @@ enum features_id
>>>       feat_last,
>>>    };
>>>    
>>> +#define FEAT_MAX_EXTS 4
>>> +#define UNAVAIL INT_MAX
>>> +
>>> +static const  struct {
>>> +   int gl_ver;
>>> +   int gles_ver;
>>> +   const char *gl_ext[FEAT_MAX_EXTS];
>>> +} feature_list[] = {
>>> +   [feat_arb_or_gles_ext_texture_buffer] = { 31, UNAVAIL, {
>>> "GL_ARB_texture_buffer_object", "GL_EXT_texture_buffer", NULL } },
>>> +   [feat_arb_robustness] = { UNAVAIL, UNAVAIL, {
>>> "GL_ARB_robustness" } },
>>> +   [feat_bit_encoding] = { 33, UNAVAIL, {
>>> "GL_ARB_shader_bit_encoding" } },
>>> +   [feat_copy_image] = { 43, 32, { "GL_ARB_copy_image",
>>> "GL_EXT_copy_image", "GL_OES_copy_image" } },
>>> +   [feat_debug_cb] = { UNAVAIL, UNAVAIL, {} }, /* special case */
>>> +   [feat_gl_conditional_render] = { 30, UNAVAIL, {} },
>>> +   [feat_gl_prim_restart] = { 31, UNAVAIL, {} },
>>> +   [feat_gles_khr_robustness] = { UNAVAIL, UNAVAIL, {
>>> "GL_KHR_robustness" } },
>>> +   [feat_gles31_vertex_attrib_binding] = { 43, 31, {
>>> "GL_ARB_vertex_attrib_binding" } },
>>> +   [feat_mesa_invert] = { UNAVAIL, UNAVAIL, {
>>> "GL_MESA_pack_invert" } },
>>> +   [feat_ms_scaled_blit] = { UNAVAIL, UNAVAIL, {
>>> "GL_EXT_framebuffer_multisample_blit_scaled" } },
>>> +   [feat_multisample] = { 32, 30, { "GL_ARB_texture_multisample" }
>>> },
>>> +   [feat_nv_conditional_render] = { UNAVAIL, UNAVAIL, {
>>> "GL_NV_conditional_render" } },
>>> +   [feat_nv_prim_restart] = { UNAVAIL, UNAVAIL, {
>>> "GL_NV_primitive_restart" } },
>>> +   [feat_polygon_offset_clamp] = { 46, UNAVAIL, {
>>> "GL_ARB_polygon_offset_clamp" } },
>>> +   [feat_sample_shading] = { 40, UNAVAIL, {
>>> "GL_ARB_sample_shading" } },
>>> +   [feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" }
>>> },
>>> +   [feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object"
>>> } },
>> This broke things when running on GLES3.1 host for me; OpenGL ES 3.1
>> does have SSBOs, but it doesn't have glShaderStorageBlockBinding,
>> which we end up calling, crashing the VM. Before this patch, SSBOs
>> weren't  advertised at all...
> I've updated the tree I posted before adding a patch that works around
> this by not calling  glShaderStorageBlockBinding on gles.
>
> https://gitlab.collabora.com/virgl-es/virglrenderer/tree/gerddie-enable
> -gles31-on-gles (force pushed to keep my patches at the head)
>
> Best,
> Gert

I actually believe the right thing to do on GLES is this:

---8<---
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index c2db93b..975b917 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -3603,8 +3603,12 @@ static void vrend_draw_bind_ssbo_shader(struct 
vrend_context *ctx, int shader_ty
        res = (struct vrend_resource *)ssbo->res;
        glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, res->id,
                          ssbo->buffer_offset, ssbo->buffer_size);
-      if (ctx->sub->prog->ssbo_locs[shader_type][i] != GL_INVALID_INDEX)
-         glShaderStorageBlockBinding(ctx->sub->prog->id, 
ctx->sub->prog->ssbo_locs[shader_type][i], i);
+      if (ctx->sub->prog->ssbo_locs[shader_type][i] != GL_INVALID_INDEX) {
+         if (!vrend_state.use_gles)
+            glUniformBlockBinding(ctx->sub->prog->id, 
ctx->sub->prog->ssbo_locs[shader_type][i], i);
+         else
+            glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 
ctx->sub->prog->ssbo_locs[shader_type][i], i);
+      }
     }
  }
---8<---

...however, avoiding crashing at first isn't too bad either. At least 
not until my suggestion here has been verified to work.

>> This fixes it for me, but also disables GLES3.1 support entirely,
>> which
>> kinda undermines Gert's recent work ;)
>>
>> ---8<---
>> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
>> index c2db93b..c3c4b71 100644
>> --- a/src/vrend_renderer.c
>> +++ b/src/vrend_renderer.c
>> @@ -184,7 +184,7 @@ static const  struct {
>>       [feat_sample_mask] = { 32, 31, { "GL_ARB_texture_multisample" }
>> },
>>       [feat_sample_shading] = { 40, UNAVAIL, { "GL_ARB_sample_shading"
>> } },
>>       [feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" } },
>> -   [feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" }
>> },
>> +   [feat_ssbo] = { 43, UNAVAIL, {
>> "GL_ARB_shader_storage_buffer_object"
>> } },
>>       [feat_ssbo_barrier] = { 43, 31, {} },
>>       [feat_stencil_texturing] = { 43, UNAVAIL, {
>> "GL_ARB_stencil_texturing" } },
>>       [feat_tessellation] = { 40, UNAVAIL, {
>> "GL_ARB_tessellation_shader"
>> } },
>> ---8<---
>>
>>
>>> +   [feat_stencil_texturing] = { 43, UNAVAIL, {
>>> "GL_ARB_stencil_texturing" } },
>>> +   [feat_tessellation] = { 40, UNAVAIL, {
>>> "GL_ARB_tessellation_shader" } },
>>> +   [feat_texture_buffer_range] = { 43, UNAVAIL, {
>>> "GL_ARB_texture_buffer_range" } },
>>> +   [feat_texture_storage] = { 42, UNAVAIL, {
>>> "GL_ARB_texture_storage" } },
>>> +   [feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" }
>>> },
>>> +   [feat_transform_feedback2] = { 40, UNAVAIL, {
>>> "GL_ARB_transform_feedback2" } },
>>> +   [feat_transform_feedback3] = { 40, UNAVAIL, {
>>> "GL_ARB_transform_feedback3" } },
>>> +};
>>> +
>>>    struct global_renderer_state {
>>>       int gl_major_ver;
>>>       int gl_minor_ver;
>>> @@ -582,6 +617,25 @@ static void __report_gles_missing_func(const
>>> char *fname, struct vrend_context *
>>>    }
>>>    #define report_gles_missing_func(ctx, missf)
>>> __report_gles_missing_func(__func__, ctx, missf)
>>>    
>>> +static void init_features(int gl_ver, int gles_ver)
>>> +{
>>> +   for (enum features_id id = 0; id < feat_last; id++) {
>>> +      if (gl_ver > feature_list[id].gl_ver ||
>>> +          gles_ver > feature_list[id].gles_ver)
>>> +         set_feature(id);
>>> +      else {
>>> +         for (uint32_t i = 0; i < FEAT_MAX_EXTS; i++) {
>>> +            if (!feature_list[id].gl_ext[i])
>>> +               break;
>>> +            if
>>> (epoxy_has_gl_extension(feature_list[id].gl_ext[i])) {
>>> +               set_feature(id);
>>> +               break;
>>> +            }
>>> +         }
>>> +      }
>>> +   }
>>> +}
>>> +
>>>    static void vrend_destroy_surface(struct vrend_surface *surf)
>>>    {
>>>       if (surf->id != surf->texture->id)
>>> @@ -4599,87 +4653,16 @@ int vrend_renderer_init(struct vrend_if_cbs
>>> *cbs, uint32_t flags)
>>>          fprintf(stderr, "gl_version %d - compat profile\n",
>>> gl_ver);
>>>       }
>>>    
>>> +   init_features(gles ? 0 : gl_ver,
>>> +                 gles ? gl_ver : 0);
>>> +
>>>       glGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint *)
>>> &vrend_state.max_draw_buffers);
>>>    
>>> -   if (epoxy_has_gl_extension("GL_ARB_robustness")) {
>>> -      set_feature(feat_arb_robustness);
>>> -   } else if (gles && epoxy_has_gl_extension("GL_KHR_robustness"))
>>> {
>>> -      set_feature(feat_gles_khr_robustness);
>>> -   } else {
>>> +   if (!has_feature(feat_arb_robustness) &&
>>> +       !has_feature(feat_gles_khr_robustness)) {
>>>          fprintf(stderr,"WARNING: running without ARB/KHR robustness
>>> in place may crash\n");
>>>       }
>>>    
>>> -   /* used for buffers that we want to texture from */
>>> -   if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) {
>>> -      set_feature(feat_arb_or_gles_ext_texture_buffer);
>>> -   }
>>> -   if (gles && epoxy_has_gl_extension("GL_EXT_texture_buffer")) {
>>> -      set_feature(feat_arb_or_gles_ext_texture_buffer);
>>> -   }
>>> -
>>> -   if (epoxy_has_gl_extension("GL_MESA_pack_invert"))
>>> -      set_feature(feat_mesa_invert);
>>> -   if (gl_ver >= 43 ||  (gles && gl_ver >= 31) ||
>>> -       epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding"))
>>> -      set_feature(feat_gles31_vertex_attrib_binding);
>>> -   if (gl_ver >= 33 ||
>>> epoxy_has_gl_extension("GL_ARB_sampler_objects"))
>>> -      set_feature(feat_samplers);
>>> -   if (gl_ver >= 33 ||
>>> epoxy_has_gl_extension("GL_ARB_shader_bit_encoding"))
>>> -      set_feature(feat_bit_encoding);
>>> -   if (!gles && gl_ver >= 31)
>>> -      set_feature(feat_gl_prim_restart);
>>> -   else if (epoxy_has_gl_extension("GL_NV_primitive_restart"))
>>> -      set_feature(feat_nv_prim_restart);
>>> -   if (!gles && gl_ver >= 30)
>>> -      set_feature(feat_gl_conditional_render);
>>> -   else if (epoxy_has_gl_extension("GL_NV_conditional_render"))
>>> -      set_feature(feat_nv_conditional_render);
>>> -   if (gl_ver >= 40 || (gles && gl_ver >= 30) ||
>>> -       epoxy_has_gl_extension("GL_ARB_transform_feedback2")) {
>>> -      set_feature(feat_transform_feedback2);
>>> -   }
>>> -
>>> -   if (gl_ver >= 40 ||
>>> -       epoxy_has_gl_extension("GL_ARB_transform_feedback3"))
>>> -      set_feature(feat_transform_feedback3);
>>> -
>>> -   if (epoxy_has_gl_extension("GL_ARB_stencil_texturing"))
>>> -      set_feature(feat_stencil_texturing);
>>> -   if ((gles && gl_ver >= 30) ||
>>> -       (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample")
>>> &&
>>> -        epoxy_has_gl_extension("GL_ARB_texture_multisample"))) {
>>> -      set_feature(feat_multisample);
>>> -      if
>>> (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled
>>> "))
>>> -         set_feature(feat_ms_scaled_blit);
>>> -   }
>>> -
>>> -   if (gl_ver >= 40 ||
>>> epoxy_has_gl_extension("GL_ARB_sample_shading"))
>>> -      set_feature(feat_sample_shading);
>>> -
>>> -   if (gl_ver >= 40 ||
>>> epoxy_has_gl_extension("GL_ARB_tessellation_shader"))
>>> -      set_feature(feat_tessellation);
>>> -
>>> -   if (gl_ver >= 43 ||
>>> epoxy_has_gl_extension("GL_ARB_texture_buffer_range"))
>>> -      set_feature(feat_texture_buffer_range);
>>> -
>>> -   if (gl_ver >= 42 ||
>>> epoxy_has_gl_extension("GL_ARB_texture_storage"))
>>> -      set_feature(feat_texture_storage);
>>> -
>>> -   if (gl_ver >= 43 ||
>>> epoxy_has_gl_extension("GL_ARB_texture_view"))
>>> -      set_feature(feat_texture_view);
>>> -
>>> -   if (gl_ver >= 43 ||
>>> epoxy_has_gl_extension("GL_ARB_shader_storage_buffer_object"))
>>> -      set_feature(feat_ssbo);
>>> -
>>> -   if (gl_ver >= 46 ||
>>> epoxy_has_gl_extension("GL_ARB_polygon_offset_clamp"))
>>> -      set_feature(feat_polygon_offset_clamp);
>>> -
>>> -   if (gl_ver >= 43 || (gles && gl_ver >= 32) ||
>>> -       epoxy_has_gl_extension("GL_ARB_copy_image") ||
>>> -       epoxy_has_gl_extension("GL_EXT_copy_image") ||
>>> -       epoxy_has_gl_extension("GL_OES_copy_image"))
>>> -      set_feature(feat_copy_image);
>>> -
>>>       /* callbacks for when we are cleaning up the object table */
>>>       vrend_resource_set_destroy_callback(vrend_destroy_resource_obj
>>> ect);
>>>       vrend_object_set_destroy_callback(VIRGL_OBJECT_QUERY,
>>> vrend_destroy_query_object);
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