[virglrenderer-devel] [PATCH] add support for shader clock.

Dave Airlie airlied at gmail.com
Mon Aug 6 20:05:30 UTC 2018


ping? anyone want to review, it's pretty trivial.

Dave.

On 31 July 2018 at 08:58, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This was pretty trivial.
> ---
>  src/gallium/auxiliary/tgsi/tgsi_info.c     | 4 +++-
>  src/gallium/include/pipe/p_shader_tokens.h | 3 ++-
>  src/virgl_hw.h                             | 1 +
>  src/vrend_renderer.c                       | 6 ++++++
>  src/vrend_shader.c                         | 7 +++++++
>  5 files changed, 19 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
> index 149db9e..eb85b53 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_info.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
> @@ -262,7 +262,8 @@ static const struct tgsi_opcode_info opcode_info[TGSI_OPCODE_LAST] =
>     { 1, 1, 0, 0, 0, 0, COMP, "DFLR", TGSI_OPCODE_DFLR },
>     { 1, 1, 0, 0, 0, 0, COMP, "DROUND", TGSI_OPCODE_DROUND },
>     { 1, 1, 0, 0, 0, 0, COMP, "DSSG", TGSI_OPCODE_DSSG },
> -   { 1, 2, 0, 0, 0, 0, COMP, "DDIV", TGSI_OPCODE_DDIV }
> +   { 1, 2, 0, 0, 0, 0, COMP, "DDIV", TGSI_OPCODE_DDIV },
> +   { 1, 0, 0, 0, 0, 0, OTHR, "CLOCK", TGSI_OPCODE_CLOCK }
>  };
>
>  const struct tgsi_opcode_info *
> @@ -354,6 +355,7 @@ tgsi_opcode_infer_type( uint opcode )
>     case TGSI_OPCODE_LSB:
>     case TGSI_OPCODE_UMSB:
>     case TGSI_OPCODE_D2U:
> +   case TGSI_OPCODE_CLOCK:
>        return TGSI_TYPE_UNSIGNED;
>     case TGSI_OPCODE_ARL:
>     case TGSI_OPCODE_ARR:
> diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
> index ff723e0..1925f8e 100644
> --- a/src/gallium/include/pipe/p_shader_tokens.h
> +++ b/src/gallium/include/pipe/p_shader_tokens.h
> @@ -569,7 +569,8 @@ struct tgsi_property_data {
>  #define TGSI_OPCODE_DROUND              221 /* nvc0 */
>  #define TGSI_OPCODE_DSSG                222
>  #define TGSI_OPCODE_DDIV                223
> -#define TGSI_OPCODE_LAST                224
> +#define TGSI_OPCODE_CLOCK               224
> +#define TGSI_OPCODE_LAST                225
>
>  /**
>   * Opcode is the operation code to execute. A given operation defines the
> diff --git a/src/virgl_hw.h b/src/virgl_hw.h
> index 739500f..890fada 100644
> --- a/src/virgl_hw.h
> +++ b/src/virgl_hw.h
> @@ -226,6 +226,7 @@ enum virgl_formats {
>  #define VIRGL_CAP_MEMORY_BARRIER       (1 << 6)
>  #define VIRGL_CAP_COMPUTE_SHADER       (1 << 7)
>  #define VIRGL_CAP_FB_NO_ATTACH         (1 << 8)
> +#define VIRGL_CAP_SHADER_CLOCK         (1 << 9)
>
>  /* virgl bind flags - these are compatible with mesa 10.5 gallium.
>   * but are fixed, no other should be passed to virgl either.
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 0cd736f..68c21b3 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -120,6 +120,7 @@ enum features_id
>     feat_sample_mask,
>     feat_sample_shading,
>     feat_samplers,
> +   feat_shader_clock,
>     feat_ssbo,
>     feat_ssbo_barrier,
>     feat_stencil_texturing,
> @@ -178,6 +179,7 @@ static const  struct {
>     [feat_sample_mask] = { 32, 31, { "GL_ARB_texture_multisample" } },
>     [feat_sample_shading] = { 40, UNAVAIL, { "GL_ARB_sample_shading" } },
>     [feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" } },
> +   [feat_shader_clock] = { UNAVAIL, UNAVAIL, { "GL_ARB_shader_clock" } },
>     [feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } },
>     [feat_ssbo_barrier] = { 43, 31, {} },
>     [feat_stencil_texturing] = { 43, UNAVAIL, { "GL_ARB_stencil_texturing" } },
> @@ -8217,6 +8219,10 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
>
>     if (has_feature(feat_copy_image))
>        caps->v2.capability_bits |= VIRGL_CAP_COPY_IMAGE;
> +
> +   if (has_feature(feat_shader_clock))
> +      caps->v2.capability_bits |= VIRGL_CAP_SHADER_CLOCK;
> +
>  }
>
>  GLint64 vrend_renderer_get_timestamp(void)
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index fb323cf..0b877ab 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -60,6 +60,7 @@ extern int vrend_dump_shaders;
>  #define SHADER_REQ_ES31_COMPAT        (1 << 16)
>  #define SHADER_REQ_IMAGE_SIZE         (1 << 17)
>  #define SHADER_REQ_TXQS               (1 << 18)
> +#define SHADER_REQ_SHADER_CLOCK       (1 << 19)
>
>  struct vrend_shader_io {
>     unsigned                name;
> @@ -235,6 +236,7 @@ static const struct vrend_shader_table shader_req_table[] = {
>      { SHADER_REQ_ES31_COMPAT, "GL_ARB_ES3_1_compatibility" },
>      { SHADER_REQ_IMAGE_SIZE, "GL_ARB_shader_image_size" },
>      { SHADER_REQ_TXQS, "GL_ARB_shader_texture_image_samples" },
> +    { SHADER_REQ_SHADER_CLOCK, "GL_ARB_shader_clock" },
>  };
>
>  enum vrend_type_qualifier {
> @@ -3885,6 +3887,11 @@ iter_instruction(struct tgsi_iterate_context *iter,
>        if (ret)
>           return FALSE;
>        break;
> +   case TGSI_OPCODE_CLOCK:
> +      ctx->shader_req_bits |= SHADER_REQ_SHADER_CLOCK;
> +      snprintf(buf, 255, "%s = uintBitsToFloat(clock2x32ARB());\n", dsts[0]);
> +      EMIT_BUF_WITH_RET(ctx, buf);
> +      break;
>     default:
>        fprintf(stderr,"failed to convert opcode %d\n", inst->Instruction.Opcode);
>        break;
> --
> 2.14.3
>
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