[virglrenderer-devel] [PATCH 1/2] vrend_shader: split out sampler declaration emission logic

Elie Tournier tournier.elie at gmail.com
Sun Jul 1 22:31:57 UTC 2018


On Fri, Jun 29, 2018 at 06:03:09PM -0700, Gurchetan Singh wrote:
> On Fri, Jun 29, 2018 at 5:16 AM, Elie Tournier <tournier.elie at gmail.com>
> wrote:
> 
> > On Thu, Jun 28, 2018 at 08:31:26PM -0700, Gurchetan Singh wrote:
> > > Sampler arrays don't work with shadow textures. Let's have a
> > > separate emission function that we can use with sampler arrays and
> > > normal samplers.
> > >
> > The v2 looks better but I still have the same issues.
> > Patches don't apply on top of Dave gl-4.3 branch. And a "double free or
> > corruption".
> >
> >
> I tested on gl-4.3, but back-ported to master.  Here's the branch I used to
> test:
> 
> https://gitlab.freedesktop.org/gurchetansingh/virglrenderer/commits/gl-4.3

I will take that for a spin. It looks quite nice.
> 
> I'm running on an Nvidia GL host.  Are you running on a GLES host?  Also,
> do happen to know which test triggers the error?   For me, dEQP gles31 runs
> to completion without any host side crashes.

I'm running on Intel GL host with the Dave's mesa gl-4.3 branch.
The crash happened when I launched the VM.
> 
> 
> 
> > I maybe did something wrong.
> > So what setup should I use to test this fix?
> > > v2: Split out in separate function, initialize shadow variable to
> > >     zero
> > > ---
> > >  src/vrend_shader.c | 34 ++++++++++++++++++++++++++++++++++
> > >  1 file changed, 34 insertions(+)
> > >
> > > diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> > > index f7bf853c46..f0dc49cbbf 100644
> > > --- a/src/vrend_shader.c
> > > +++ b/src/vrend_shader.c
> > > @@ -3409,6 +3409,40 @@ static char get_return_type_prefix(enum
> > tgsi_return_type type)
> > >     return ' ';
> > >  }
> > >
> > > +/* i represents the i-th sampler array or i-th sampler. */
> > > +static void emit_sampler_declaration(struct dump_ctx *ctx, char
> > *glsl_hdr, uint32_t i,
> > > +                                     uint32_t range, uint32_t
> > texture_type, uint32_t return_type)
> > > +{
> > > +   int shadow;
> > > +   char buf[255], ret_type;
> > > +   const char *sname, *precision, *tex_type;
> > > +
> > > +   shadow = 0;
> > > +   sname = tgsi_proc_to_prefix(ctx->prog_type);
> > > +   precision = (ctx->cfg->use_gles) ? "highp " : " ";
> > > +
> > > +   tex_type = vrend_shader_samplertypeconv(texture_type, &shadow);
> > > +   ret_type = vrend_shader_samplerreturnconv(return_type);
> > > +
> > > +   /* GLES does not support 1D textures -- we use a 2D texture and set
> > the parameter set to 0.5 */
> > > +   if (ctx->cfg->use_gles && texture_type == TGSI_TEXTURE_1D)
> > > +      snprintf(buf, 255, "uniform %csampler2D %ssamp%d;\n", ret_type,
> > sname, i);
> > > +   else if (range)
> > > +      snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d[%d];\n",
> > precision, ret_type, tex_type, sname, i, range);
> > > +   else
> > > +      snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d;\n",
> > precision, ret_type, tex_type, sname, i);
> > > +
> > > +   strcat_realloc(glsl_hdr, buf);
> > > +
> > > +   if (shadow) {
> > > +      snprintf(buf, 255, "uniform %svec4 %sshadmask%d;\n", precision,
> > sname, i);
> > > +      strcat_realloc(glsl_hdr, buf);
> > > +      snprintf(buf, 255, "uniform %svec4 %sshadadd%d;\n", precision,
> > sname, i);
> > > +      strcat_realloc(glsl_hdr, buf);
> > > +      ctx->shadow_samp_mask |= (1 << i);
> > > +   }
> > > +}
> > > +
> > >  static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> > >  {
> > >     uint32_t i;
> > > --
> > > 2.18.0.rc2.346.g013aa6912e-goog
> > >
> > > _______________________________________________
> > > virglrenderer-devel mailing list
> > > virglrenderer-devel at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/virglrenderer-devel
> >


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