[virglrenderer-devel] [PATCH 0/2] Fix dEQP multisample_interpolation.* failures
Erik Faye-Lund
erik.faye-lund at collabora.com
Tue Jul 3 07:08:43 UTC 2018
We currently only respect the TGSI_INTERPOLATE_LOC_CENTROID specifier
for inputs, which leads to a bunch of dEQP failures. We need not only
to add the "centroid"-keyword to the inputs, but also "sample" if the
specifier is TGSI_INTERPOLATE_LOC_SAMPLE.
This is a bit trickier than other cases, due to the fact that "sample"
requires GLSL 4.00 (or GL_ARB_gpu_shader5, which the rest of the shader
generator uses instead) combined with our approach to patching up shader
outputs in vertex, geometry or tesselation control shaders, to match the
fragment shader.
This series reserves space for the extension-require in the shader-kinds
that might need patching, so we can easily inject it later on.
This fixes the following tests:
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8
dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16
Erik Faye-Lund (2):
pad shaders with space for GL_ARB_gpu_shader5 it's needed
emit sample-keyword
src/vrend_shader.c | 78 ++++++++++++++++++++++++++++++++++++----------
src/vrend_shader.h | 3 +-
2 files changed, 63 insertions(+), 18 deletions(-)
--
2.18.0.rc2
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