[virglrenderer-devel] [PATCH 1/2] pad shaders with space for GL_ARB_gpu_shader5 it's needed

Dave Airlie airlied at gmail.com
Wed Jul 4 00:01:20 UTC 2018


On 3 July 2018 at 17:08, Erik Faye-Lund <erik.faye-lund at collabora.com> wrote:
> The following patch will need enough padding to inject a line like
> this into the start of the shader for vertex, geometry and
> tesselation evaluation shaders:
>
> So, let's add some appropriately sized space-padding that we can
> search for and replace later.

I rebased these two and pushed them to master.

Dave.


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