[virglrenderer-devel] [PATCH 1/2] allow non-samplable formats can be renderable
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Jul 9 15:06:45 UTC 2018
"can be renderable" in the subject should have been "to be
renderable" of course. I've fixed this up locally.
On 09. juli 2018 17:03, Erik Faye-Lund wrote:
> OpenGL allows for formats that are non-samplable, yet can be
> rendered to. It's not very likely to occur, but there's no reason
> to artifically tie these two traits together.
>
> Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
> ---
> src/vrend_renderer.c | 7 +++----
> 1 file changed, 3 insertions(+), 4 deletions(-)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 23494a8..d0a53bf 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -7167,11 +7167,10 @@ static bool vrend_renderer_fill_caps_common(uint32_t set, UNUSED uint32_t versio
> uint32_t index = i % 32;
>
> if (tex_conv_table[i].internalformat != 0) {
> - if (vrend_format_can_sample(i)) {
> + if (vrend_format_can_sample(i))
> caps->v1.sampler.bitmask[offset] |= (1 << index);
> - if (vrend_format_can_render(i))
> - caps->v1.render.bitmask[offset] |= (1 << index);
> - }
> + if (vrend_format_can_render(i))
> + caps->v1.render.bitmask[offset] |= (1 << index);
> }
> }
>
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