[virglrenderer-devel] [PATCH 0/5] tesselation fixes
Erik Faye-Lund
erik.faye-lund at collabora.com
Thu Jul 12 08:01:47 UTC 2018
I forgot to mention, the precise support depends on a mesa patch to have
any effect:
https://gitlab.freedesktop.org/kusma/mesa/commits/virgl-precise
I'll send this one upstream as soon as the virglrenderer-bits have landed.
On 12. juli 2018 09:55, Erik Faye-Lund wrote:
> This series fixes some details for tesselation shaders. In
> particular, it fixes input-modifiers from being ignored in
> some cases, and it introduce support for the 'precise'
> keyword.
>
> Two of the patches are back-ported from mesa for the TGSI
> infrastrwo of the patches are back-ported from mesa for the TGSI
> infrastructure.
>
> Erik Faye-Lund (3):
> include prefix for samplepos and tesscoord
> add a cap for TGSI precise modifiers
> emit precise keyword
>
> Karol Herbst (2):
> tgsi: populate precise
> tgsi/text: parse _PRECISE modifier
>
> src/gallium/auxiliary/tgsi/tgsi_build.c | 3 +++
> src/gallium/auxiliary/tgsi/tgsi_text.c | 17 ++++++++++++---
> src/gallium/auxiliary/tgsi/tgsi_ureg.c | 8 ++++++-
> src/gallium/auxiliary/tgsi/tgsi_ureg.h | 20 +++++++++++++++++-
> src/virgl_hw.h | 1 +
> src/vrend_renderer.c | 2 +-
> src/vrend_shader.c | 28 ++++++++++++++++++++-----
> 7 files changed, 68 insertions(+), 11 deletions(-)
>
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