[virglrenderer-devel] [PATCH] renderer: swizzle sampler border color channel if we emulate alpha format
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Jul 16 09:56:45 UTC 2018
On 11. juli 2018 18:06, Elie Tournier wrote:
> Fixes:
> dEQP-GLES31.functional.texture.border_clamp.formats.alpha.nearest_size_pot
> dEQP-GLES31.functional.texture.border_clamp.formats.alpha.nearest_size_npot
> dEQP-GLES31.functional.texture.border_clamp.formats.alpha.linear_size_pot
> dEQP-GLES31.functional.texture.border_clamp.formats.alpha.linear_size_npot
> dEQP-GLES31.functional.texture.border_clamp.unused_channels.alpha
>
> Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
> ---
> src/vrend_renderer.c | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index cc99087..f32e8fd 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -4173,7 +4173,19 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
> return;
> }
>
> + /*
> + * If we emulate alpha format with red, we need to tell
> + * the sampler to use the red channel and not the alpha one
> + * by swizzling the GL_TEXTURE_BORDER_COLOR parameter.
> + */
> if (vrend_state.have_samplers) {
> + if (vrend_format_is_emulated_alpha(res->base.format)) {
> + union pipe_color_union border_color;
> + border_color = vstate->base.border_color;
> + border_color.ui[0] = border_color.ui[3];
> + border_color.ui[3] = 0;
> + glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui);
> + }
> glBindSampler(sampler_id, vstate->id);
> glSamplerParameteri(vstate->id, GL_TEXTURE_SRGB_DECODE_EXT,
> srgb_decode);
I suspect that the glTexParameterIuiv-variant also needs a similar
fix... something along these lines?
---8<---
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index e5015a6..3202ba6 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -4605,8 +4605,18 @@ static void vrend_apply_sampler_state(struct
vrend_context *ctx,
}
}
- if (memcmp(&tex->state.border_color, &state->border_color, 16) ||
set_all)
- glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR,
state->border_color.ui);
+ bool is_emulated_alpha =
vrend_format_is_emulated_alpha(res->base.format);
+ if (memcmp(&tex->state.border_color, &state->border_color, 16) ||
set_all ||
+ is_emulated_alpha) {
+ if (is_emulated_alpha) {
+ union pipe_color_union border_color;
+ border_color = vstate->base.border_color;
+ border_color.ui[0] = border_color.ui[3];
+ border_color.ui[3] = 0;
+ glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR,
border_color.ui);
+ } else
+ glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR,
state->border_color.ui);
+ }
tex->state = *state;
}
---8<---
More information about the virglrenderer-devel
mailing list