[virglrenderer-devel] [PATCH 1/2] use short-hand state accessors
Erik Faye-Lund
erik.faye-lund at collabora.com
Tue Jul 17 07:44:54 UTC 2018
We already set up a short-hand accessor for vstate->base, so let's
use that for somewhat cleaner code.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
src/vrend_renderer.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 69f1da3..afb291d 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -4181,7 +4181,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
if (vrend_state.have_samplers) {
if (vrend_format_is_emulated_alpha(res->base.format)) {
union pipe_color_union border_color;
- border_color = vstate->base.border_color;
+ border_color = state->border_color;
border_color.ui[0] = border_color.ui[3];
border_color.ui[3] = 0;
glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui);
@@ -4246,7 +4246,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx,
is_emulated_alpha) {
if (is_emulated_alpha) {
union pipe_color_union border_color;
- border_color = vstate->base.border_color;
+ border_color = state->border_color;
border_color.ui[0] = border_color.ui[3];
border_color.ui[3] = 0;
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui);
--
2.18.0.rc2
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