[virglrenderer-devel] [PATCH 1/3] gallium: import MAX_SHADER_BUFFERS from mesa
Dave Airlie
airlied at gmail.com
Tue Jul 17 07:48:08 UTC 2018
From: Dave Airlie <airlied at redhat.com>
---
src/gallium/include/pipe/p_state.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 80be1b5..c61e634 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -61,7 +61,7 @@ extern "C" {
#define PIPE_MAX_SHADER_INPUTS 32
#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
-#define PIPE_MAX_SHADER_RESOURCES 32
+#define PIPE_MAX_SHADER_BUFFERS 32
#define PIPE_MAX_TEXTURE_LEVELS 16
#define PIPE_MAX_SO_BUFFERS 4
#define PIPE_MAX_SO_OUTPUTS 64
--
2.17.1
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