[virglrenderer-devel] [PATCH] Fix NULL dereference in vrend_draw_bind_samplers_shader
Elie Tournier
tournier.elie at gmail.com
Thu Jul 19 13:39:57 UTC 2018
On Wed, Jul 04, 2018 at 10:45:33AM +0200, Tomeu Vizoso wrote:
> vrend_sub_context.views.views can be set to NULL on user error in
> vrend_set_single_sampler_view.
>
> #0 vrend_draw_bind_samplers_shader ()
> #1 vrend_draw_bind_objects ()
> #2 vrend_draw_vbo ()
> #3 vrend_decode_draw_vbo ()
> #4 vrend_decode_block ()
> #5 virgl_renderer_submit_cmd ()
> #6 virgl_cmd_submit_3d ()
>
> Signed-off-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>
Reviewed-by: Elie Tournier <elie.tournier at collabora.com>
> ---
> src/vrend_renderer.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 17c10db8abc8..18e63e4f6db6 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -3040,6 +3040,9 @@ static void vrend_draw_bind_samplers_shader(struct vrend_context *ctx,
> for (int i = 0; i < ctx->sub->views[shader_type].num_views; i++) {
> struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i];
>
> + if (!tview)
> + continue;
> +
> if (!(ctx->sub->prog->samplers_used_mask[shader_type] & (1 << i)))
> continue;
>
> --
> 2.17.1
>
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