[virglrenderer-devel] [PATCH 17/21] features: add cube map array feature.
Dave Airlie
airlied at gmail.com
Tue Jul 24 03:39:09 UTC 2018
From: Dave Airlie <airlied at redhat.com>
Don't allow cube map array creation unless feature supported
---
src/vrend_renderer.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 5284f67..c242a8f 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -95,6 +95,7 @@ enum features_id
feat_bit_encoding,
feat_copy_image,
feat_conditional_render_inverted,
+ feat_cube_map_array,
feat_debug_cb,
feat_draw_instance,
feat_dual_src_blend,
@@ -142,6 +143,7 @@ static const struct {
[feat_bit_encoding] = { 33, UNAVAIL, { "GL_ARB_shader_bit_encoding" } },
[feat_copy_image] = { 43, 32, { "GL_ARB_copy_image", "GL_EXT_copy_image", "GL_OES_copy_image" } },
[feat_conditional_render_inverted] = { 45, UNAVAIL, { "GL_ARB_conditional_render_inverted" } },
+ [feat_cube_map_array] = { 40, UNAVAIL, { "GL_ARB_texture_cube_map_array" } },
[feat_debug_cb] = { UNAVAIL, UNAVAIL, {} }, /* special case */
[feat_draw_instance] = { 31, UNAVAIL, { "GL_ARB_draw_instanced" } },
[feat_dual_src_blend] = { 33, UNAVAIL, { "GL_ARB_blend_func_extended" } },
@@ -4997,6 +4999,8 @@ static int check_resource_valid(struct vrend_renderer_resource_create_args *args
if (args->array_size != 6)
return -1;
} else if (args->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (!has_feature(feat_cube_map_array))
+ return -1;
if (args->array_size % 6)
return -1;
} else if (args->array_size > 1) {
@@ -7672,13 +7676,13 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
if (has_feature(feat_indep_blend_func))
caps->v1.bset.indep_blend_func = 1;
- if (gl_ver >= 40) {
+ if (has_feature(feat_cube_map_array))
caps->v1.bset.cube_map_array = 1;
+
+ if (gl_ver >= 40) {
caps->v1.bset.texture_query_lod = 1;
caps->v1.bset.has_fp64 = 1;
} else {
- if (epoxy_has_gl_extension("GL_ARB_texture_cube_map_array"))
- caps->v1.bset.cube_map_array = 1;
if (epoxy_has_gl_extension("GL_ARB_texture_query_lod"))
caps->v1.bset.texture_query_lod = 1;
/* need gpu shader 5 for bitfield insert */
--
2.17.1
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