[virglrenderer-devel] [PATCH 18/21] features: add multisample texture feature.
Dave Airlie
airlied at gmail.com
Tue Jul 24 03:39:10 UTC 2018
From: Dave Airlie <airlied at redhat.com>
Don't allow multisample texture creation without feature
---
src/vrend_renderer.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index c242a8f..16e66ed 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -120,6 +120,7 @@ enum features_id
feat_tessellation,
feat_texture_array,
feat_texture_buffer_range,
+ feat_texture_multisample,
feat_texture_storage,
feat_texture_view,
feat_transform_feedback2,
@@ -168,6 +169,7 @@ static const struct {
[feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } },
[feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } },
[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } },
+ [feat_texture_multisample] = { 32, 30, { "GL_ARB_texture_multisample" } },
[feat_texture_storage] = { 42, UNAVAIL, { "GL_ARB_texture_storage" } },
[feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" } },
[feat_transform_feedback2] = { 40, UNAVAIL, { "GL_ARB_transform_feedback2" } },
@@ -4973,6 +4975,9 @@ static int check_resource_valid(struct vrend_renderer_resource_create_args *args
/* only texture 2d and 2d array can have multiple samples */
if (args->nr_samples > 1) {
+ if (!has_feature(feat_texture_multisample))
+ return -1;
+
if (args->target != PIPE_TEXTURE_2D && args->target != PIPE_TEXTURE_2D_ARRAY)
return -1;
/* multisample can't have miplevels */
@@ -7660,9 +7665,8 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
caps->v1.bset.seamless_cube_map_per_texture = 1;
}
- if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) {
+ if (has_feature(feat_texture_multisample))
caps->v1.bset.texture_multisample = 1;
- }
if (has_feature(feat_tessellation))
caps->v1.bset.has_tessellation_shaders = 1;
--
2.17.1
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