[virglrenderer-devel] [PATCH 3/5] vulkan: added Vulkan state creation code

Gurchetan Singh gurchetansingh at chromium.org
Wed Jul 25 01:15:00 UTC 2018


On Tue, Jul 24, 2018 at 6:51 AM Nathan Gauer <nathan at gauer.org> wrote:
>
> When enabled, Virglrenderer will create a vulkan state along the current
> OpenGL context.
> Vulkan state is not linked to the OpenGL one, and both can cohexist.
> Signed-off-by: Nathan Gauer <nathan at gauer.org>
> ---
>  configure.ac        |  15 +++++
>  src/Makefile.am     |   9 +++
>  src/virgl_vk.c      | 159 ++++++++++++++++++++++++++++++++++++++++++++
>  src/virgl_vk.h      |  76 +++++++++++++++++++++
>  src/virglrenderer.c |  26 ++++++++
>  src/virglrenderer.h |   1 +
>  6 files changed, 286 insertions(+)
>  create mode 100644 src/virgl_vk.c
>  create mode 100644 src/virgl_vk.h
>
> diff --git a/configure.ac b/configure.ac
> index c4ce743..054afbd 100644
> --- a/configure.ac
> +++ b/configure.ac
> @@ -143,6 +143,20 @@ AS_IF([test "x$with_glx" = "xyes"], [
>  ])
>  AM_CONDITIONAL([WITH_GLX], [test "x$with_glx" = "xyes"])
>
> +AC_ARG_WITH([vulkan], AS_HELP_STRING([--with-vulkan], [enable vulkan(experimental)]))
> +AS_IF([test "x$with_vulkan" = "xyes"], [
> +
> +  AC_CHECK_LIB([vulkan], [vkCreateInstance])
> +  AC_CHECK_PROGS([PYTHON3], [python3 python])
> +  PKG_CHECK_MODULES([VULKAN], [vulkan])
> +  with_vulkan=yes
> +  AC_DEFINE([WITH_VULKAN], [1], [Vulkan is supported.])
> +],[
> +  with_vulkan=no
> +])
> +AM_CONDITIONAL([WITH_VULKAN], [test "x$with_vulkan" = "xyes"])
> +
> +
>  AC_SUBST([DEFINES])
>  AC_CONFIG_FILES([
>                 virglrenderer.pc
> @@ -166,6 +180,7 @@ AC_MSG_NOTICE([
>
>        glx:                      $with_glx
>        egl:                      $epoxy_has_egl
> +      vulkan:                   $with_vulkan
>        debug:                    $enable_debug
>        tests:                    $build_tests
>        fuzzer:                   $enable_fuzzer
> diff --git a/src/Makefile.am b/src/Makefile.am
> index 76f4162..dae0cf3 100644
> --- a/src/Makefile.am
> +++ b/src/Makefile.am
> @@ -3,6 +3,7 @@ AM_LDFLAGS = -lm \
>         $(GBM_LIBS) \
>         $(EPOXY_LIBS) \
>         $(X11_LIBS) \
> +       $(VULKAN_LIBS) \
>         $(CODE_COVERAGE_LDFLAGS)
>
>  AM_CFLAGS = \
> @@ -31,6 +32,8 @@ libvrend_la_SOURCES = \
>          vrend_formats.c \
>          vrend_blitter.c \
>          vrend_blitter.h \
> +                 util/list.h           \
> +                 util/list.c           \
>          iov.c
>
>  if HAVE_EPOXY_EGL
> @@ -45,6 +48,12 @@ libvrend_la_SOURCES += \
>         virgl_glx_context.c
>  endif
>
> +if WITH_VULKAN
> +libvrend_la_SOURCES += \
> +       virgl_vk.h                              \
> +       virgl_vk.c
> +endif

Should we drop the "virgl" part for Vulkan, since there is no GL
involved?  Maybe vrend_vk.{h, c}?
> +
>  lib_LTLIBRARIES = libvirglrenderer.la
>  noinst_LTLIBRARIES = libvrend.la
>
> diff --git a/src/virgl_vk.c b/src/virgl_vk.c
> new file mode 100644
> index 0000000..efbcff6
> --- /dev/null
> +++ b/src/virgl_vk.c
> @@ -0,0 +1,159 @@
> +#include <stdio.h>
> +#include <stdlib.h>
> +#include <string.h>
> +#include <vulkan/vulkan.h>
> +
> +#include "virgl_vk.h"
> +#include "util/list.h"
> +#include "util/macros.h"
> +
> +const char* vkresult_to_string(VkResult res)
> +{
> +   switch (res)
> +   {
> +#define VK2STR(Value) case Value: return #Value
> +      VK2STR(VK_SUCCESS);
> +      VK2STR(VK_NOT_READY);
> +      VK2STR(VK_TIMEOUT);
> +      VK2STR(VK_EVENT_SET);
> +      VK2STR(VK_EVENT_RESET);
> +      VK2STR(VK_INCOMPLETE);
> +      VK2STR(VK_ERROR_OUT_OF_HOST_MEMORY);
> +      VK2STR(VK_ERROR_OUT_OF_DEVICE_MEMORY);
> +      VK2STR(VK_ERROR_INITIALIZATION_FAILED);
> +      VK2STR(VK_ERROR_DEVICE_LOST);
> +      VK2STR(VK_ERROR_MEMORY_MAP_FAILED);
> +      VK2STR(VK_ERROR_LAYER_NOT_PRESENT);
> +      VK2STR(VK_ERROR_EXTENSION_NOT_PRESENT);
> +      VK2STR(VK_ERROR_FEATURE_NOT_PRESENT);
> +      VK2STR(VK_ERROR_INCOMPATIBLE_DRIVER);
> +      VK2STR(VK_ERROR_TOO_MANY_OBJECTS);
> +      VK2STR(VK_ERROR_FORMAT_NOT_SUPPORTED);
> +      VK2STR(VK_ERROR_FRAGMENTED_POOL);
> +      VK2STR(VK_ERROR_OUT_OF_POOL_MEMORY);
> +      VK2STR(VK_ERROR_INVALID_EXTERNAL_HANDLE);
> +      VK2STR(VK_ERROR_SURFACE_LOST_KHR);
> +      VK2STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
> +      VK2STR(VK_SUBOPTIMAL_KHR);
> +      VK2STR(VK_ERROR_OUT_OF_DATE_KHR);
> +      VK2STR(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
> +      VK2STR(VK_ERROR_VALIDATION_FAILED_EXT);
> +      VK2STR(VK_ERROR_INVALID_SHADER_NV);
> +      VK2STR(VK_ERROR_FRAGMENTATION_EXT);
> +      VK2STR(VK_ERROR_NOT_PERMITTED_EXT);
> +      VK2STR(VK_RESULT_MAX_ENUM);
> +#undef VK2STR
> +      default:
> +      return "VK_UNKNOWN_RETURN_VALUE";
> +   }
> +}
> +
> +static int init_physical_devices(struct virgl_vk *state)
> +{
> +   TRACE_IN();
> +
> +   uint32_t device_count;
> +   VkResult res;
> +
> +   state->devices = malloc(sizeof(*state->devices));
> +   if (NULL == state->devices) {
> +      RETURN(-1);
> +   }

nit: memset, calloc, or CALLOC_STRUCT (it seems the plan is to include
src/gallium/auxiliary/util atleast)

> +

> +   list_init(&state->devices->list);
> +
> +   res = vkEnumeratePhysicalDevices(state->vk_instance, &device_count, NULL);
> +   if (VK_SUCCESS != res) {
> +      fprintf(stderr, "vulkan device enumeration failed (%s)", vkresult_to_string(res));
> +      RETURN(-1);
> +   }
> +   if (device_count == 0) {
> +      fprintf(stderr, "No device supports Vulkan.\n");
> +      RETURN(-1);
> +   }
> +
> +   state->physical_devices = malloc(sizeof(*state->physical_devices) * device_count);

nit: calloc

> +   if (state->physical_devices == NULL) {
> +      RETURN(-1);
> +   }
> +
> +   res = vkEnumeratePhysicalDevices(state->vk_instance,
> +                                    &device_count,
> +                                    state->physical_devices);

What's the line limit we're following here (80 is Mesa style)?  I know
the GL renderer is widely varying for line limits -- maybe we should
try to follow something for new code??

> +   if (VK_SUCCESS != res) {
> +      fprintf(stderr, "vulkan device enumeration failed (%s)", vkresult_to_string(res));
> +      RETURN(-1);
> +   }

I've seen macros used to check the result result, maybe we should do
that here?  For example, see check_vk_success here:

https://chromium.googlesource.com/chromiumos/platform/drm-tests/+/master/vk_glow.c#50

> +
> +   state->physical_device_count = device_count;
> +   RETURN(0);
> +}
> +
> +struct virgl_vk* virgl_vk_init(void)
> +{
> +   struct virgl_vk *state = NULL;
> +   VkResult vk_res;
> +   VkApplicationInfo application_info = { 0 };
> +   VkInstanceCreateInfo info = { 0 };
> +
> +   TRACE_IN();
> +
> +   state = malloc(sizeof(*state));

nit: memset, calloc, or CALLOC_STRUCT

> +   if (state == NULL) {
> +      return state;
> +   }


> +
> +   application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
> +   application_info.pApplicationName = "virglrenderer";
> +   application_info.applicationVersion = 1;
> +   application_info.pEngineName = "potatoe";

Why "potatoe"? Why not just NULL?

> +   application_info.engineVersion = 1;
> +   application_info.apiVersion = VK_MAKE_VERSION(1,1,0);
> +
> +   const char *validation_layers[] = {
> +#ifdef VIRGL_VK_DEBUG
> +      "VK_LAYER_LUNARG_core_validation",
> +      "VK_LAYER_LUNARG_object_tracker",
> +      "VK_LAYER_LUNARG_parameter_validation",
> +      "VK_LAYER_LUNARG_standard_validation",
> +#endif
> +   };
> +
> +   info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
> +   info.pApplicationInfo = &application_info;
> +   info.enabledLayerCount = ARRAY_SIZE(validation_layers);
> +   info.ppEnabledLayerNames = validation_layers;
> +
> +   do {
> +      vk_res = vkCreateInstance(&info, NULL, &state->vk_instance);
> +      if (vk_res != VK_SUCCESS) {
> +         fprintf(stderr, "Vk init failed (%s)\n", vkresult_to_string(vk_res));
> +         break;
> +      }
> +
> +      if (init_physical_devices(state) < 0) {
> +         break;
> +      }
> +
> +      printf("Vulkan state created with %d devices.\n", state->physical_device_count);
> +      /* success path */
> +      return state;
> +   } while (0);

What's with the while loop?  Can't you just call virgl_vk_destroy on
failure and return NULL?  You can also get rid of passing a struct
virgl_vk ** pointer to that functions.

> +
> +   /* failure branch */
> +   virgl_vk_destroy(&state);
> +   return state;
> +}
> +
> +void virgl_vk_destroy(struct virgl_vk **state)
> +{
> +   if ((*state)->vk_instance != VK_NULL_HANDLE) {
> +      vkDestroyInstance((*state)->vk_instance, NULL);
> +      (*state)->vk_instance = VK_NULL_HANDLE;
> +   }
> +
> +   free((*state)->devices);
> +   free((*state)->physical_devices);
> +   free(*state);
> +   *state = NULL;
> +}
> diff --git a/src/virgl_vk.h b/src/virgl_vk.h
> new file mode 100644
> index 0000000..bf55f82
> --- /dev/null
> +++ b/src/virgl_vk.h
> @@ -0,0 +1,76 @@
> +#ifndef VIRGL_VK_H
> +#define VIRGL_VK_H
> +
> +#include <vulkan/vulkan.h>
> +
> +#include "util/list.h"
> +
> +/* This struct contains the state of our Vulkan module
> + *
> + * vk_instance: one instance per virglrenderer process.
> + * physical_devices: contiguous array of VkPhysicalDevice*.
> + *                   Devices are enumerated on instance creation.
> + *
> + * devices: list of VkDevice wrappers. Each item in this list reprensents
> + *          a vulkan application using virglrenderer.
> + */
> +struct virgl_vk {
> +   VkInstance vk_instance;
> +
> +   VkPhysicalDevice *physical_devices;
> +   uint32_t physical_device_count;
> +
> +   struct vk_device *devices;
> +};
> +
> +/* This struct contains the state of ONE Vulkan application running using virgl
> + *
> + * list: the linked-list element. (vk_device is double-linked instrusive list)
> + * physical_device_id: this is the index of the physical device in use
> + *                     (in the virgl_vk.physical_devices array)
> + *
> + * handle: The VkDevice handle
> + *
> + * Queue creation if forwarded. Thus, we store the VkQueue handles here.
> + *
> + * queue_count: number of queues created by the application
> + * queues: array of VkQueue handles
> + *
> + * next_handle: next handle the device will use when creating an object
> + * objects: this hashtable stores every Vulkan objects.
> + *          All objects are wrapped in a struct defined bellow.
> + */
> +typedef struct vk_device {
> +   struct list list;
> +
> +   uint32_t physical_device_id;
> +   VkDevice handle;
> +
> +   uint32_t queue_count;
> +   VkQueue *queues;
> +
> +   uint32_t next_handle;
> +   struct util_hash_table *objects;
> +} vk_device_t;
> +
> +/* contains the state of the Vulkan module */
> +extern struct virgl_vk *vk_info;
> +
> +/* converts a VkResult to the readable string */
> +const char* vkresult_to_string(VkResult res);
> +
> +/* initializes the state of the Vulkan part.
> + * This function will allocate and initialize
> + * the vulkan state.
> + *
> + * returns NULL on failure.
> + */
> +struct virgl_vk* virgl_vk_init(void);
> +
> +/* Used to destroy a previously created vulkan state.
> + * The pointer taken as a parameter must be the one you
> + * got from virgl_vk_init(void);
> + */
> +void virgl_vk_destroy(struct virgl_vk **state);
> +
> +#endif
> diff --git a/src/virglrenderer.c b/src/virglrenderer.c
> index 86824f8..3490915 100644
> --- a/src/virglrenderer.c
> +++ b/src/virglrenderer.c
> @@ -48,6 +48,11 @@ static struct virgl_egl *egl_info;
>  static struct virgl_glx *glx_info;
>  #endif
>
> +#ifdef WITH_VULKAN
> +#include "virgl_vk.h"
> +struct virgl_vk *vk_info;
> +#endif
> +
>  enum {
>     CONTEXT_NONE,
>     CONTEXT_EGL,
> @@ -295,6 +300,13 @@ void virgl_renderer_cleanup(UNUSED void *cookie)
>        use_context = CONTEXT_NONE;
>     }
>  #endif
> +
> +#ifdef WITH_VULKAN
> +   if (NULL != vk_info) {
> +      virgl_vk_destroy(&vk_info);
> +   }
> +
> +#endif
>  }
>
>  int virgl_renderer_init(void *cookie, int flags, struct virgl_renderer_callbacks *cbs)
> @@ -309,6 +321,20 @@ int virgl_renderer_init(void *cookie, int flags, struct virgl_renderer_callbacks
>     dev_cookie = cookie;
>     rcbs = cbs;
>
> +   /* Vulkan state is not linked to GL state. Both can coexist */
> +   if (flags & VIRGL_RENDERER_USE_VULKAN) {
> +#ifdef WITH_VULKAN
> +       vk_info = virgl_vk_init();
> +       if (!vk_info) {
> +           return -1;
> +       }
> +#else
> +      fprintf(stderr, "Vulkan is not supported on this platform\n");
> +      return -1;
> +#endif
> +   }
> +
> +
>     if (flags & VIRGL_RENDERER_USE_EGL) {
>  #ifdef HAVE_EPOXY_EGL_H
>        int fd = -1;
> diff --git a/src/virglrenderer.h b/src/virglrenderer.h
> index 5baecdd..5f2de64 100644
> --- a/src/virglrenderer.h
> +++ b/src/virglrenderer.h
> @@ -66,6 +66,7 @@ struct virgl_renderer_callbacks {
>   */
>  #define VIRGL_RENDERER_THREAD_SYNC 2
>  #define VIRGL_RENDERER_USE_GLX (1 << 2)
> +#define VIRGL_RENDERER_USE_VULKAN (1 << 3)
>
>  VIRGL_EXPORT int virgl_renderer_init(void *cookie, int flags, struct virgl_renderer_callbacks *cb);
>  VIRGL_EXPORT void virgl_renderer_poll(void); /* force fences */
> --
> 2.18.0
>
> _______________________________________________
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> virglrenderer-devel at lists.freedesktop.org
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