[virglrenderer-devel] [PATCH v2 5/8] vrend, caps: move version-less common caps into common
Gert Wollny
gert.wollny at collabora.com
Wed Jul 25 12:49:35 UTC 2018
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
src/vrend_renderer.c | 55 +++++++++++++++++-----------------------------------
1 file changed, 18 insertions(+), 37 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 0c0280c..57e9ba0 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -7394,6 +7394,7 @@ static void vrend_renderer_fill_caps_common(union virgl_caps *caps)
{
int i;
GLint max;
+ GLfloat range[2];
/*
* We can't fully support this feature on GLES,
@@ -7416,6 +7417,23 @@ static void vrend_renderer_fill_caps_common(union virgl_caps *caps)
glGetIntegerv(GL_MAX_SAMPLES, &max);
caps->v1.max_samples = max;
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
+ caps->v2.min_aliased_point_size = range[0];
+ caps->v2.max_aliased_point_size = range[1];
+
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
+ caps->v2.min_aliased_line_width = range[0];
+ caps->v2.max_aliased_line_width = range[1];
+
+ glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias);
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint*)&caps->v2.max_vertex_attribs);
+ glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max);
+ caps->v2.max_vertex_outputs = max / 4;
+
+ glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset);
+ glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset);
+
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
/* All of the formats are common. */
for (i = 0; i < VIRGL_FORMAT_MAX; i++) {
@@ -7442,7 +7460,6 @@ static void vrend_renderer_fill_caps_gles(bool fill_capset2, int gles_ver,
union virgl_caps *caps)
{
GLint max;
- GLfloat range[2];
caps->v1.max_viewports = 1;
@@ -7481,24 +7498,6 @@ static void vrend_renderer_fill_caps_gles(bool fill_capset2, int gles_ver,
return;
}
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
- caps->v2.min_aliased_point_size = range[0];
- caps->v2.max_aliased_point_size = range[1];
-
- glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
- caps->v2.min_aliased_line_width = range[0];
- caps->v2.max_aliased_line_width = range[1];
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias);
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint*)&caps->v2.max_vertex_attribs);
- glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max);
- caps->v2.max_vertex_outputs = max / 4;
-
- glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset);
- glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset);
-
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
-
if (gles_ver >= 31)
glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.shader_buffer_offset_alignment);
@@ -7553,7 +7552,6 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
union virgl_caps *caps)
{
GLint max;
- GLfloat range[2];
int gl_ver, gles_ver;
bool fill_capset2 = false;
@@ -7742,19 +7740,6 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
if (!fill_capset2)
return;
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
- caps->v2.min_aliased_point_size = range[0];
- caps->v2.max_aliased_point_size = range[1];
-
- glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
- caps->v2.min_aliased_line_width = range[0];
- caps->v2.max_aliased_line_width = range[1];
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias);
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint*)&caps->v2.max_vertex_attribs);
- glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max);
- caps->v2.max_vertex_outputs = max / 4;
-
if (has_feature(feat_geometry_shader)) {
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, (GLint*)&caps->v2.max_geom_output_vertices);
glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, (GLint*)&caps->v2.max_geom_total_output_components);
@@ -7770,10 +7755,6 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
glGetIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.min_texture_gather_offset);
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.max_texture_gather_offset);
}
- glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset);
- glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset);
-
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
if (gl_ver >= 43) {
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment);
--
2.16.4
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