[virglrenderer-devel] [PATCH 08/10] shader: add texture image samples query support.
Gert Wollny
gert.wollny at collabora.com
Thu Jul 26 15:11:42 UTC 2018
Am Mittwoch, den 25.07.2018, 09:00 +1000 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
>
> This adds support for the TXQS opcode, and RESQ w channel
> ---
> src/vrend_shader.c | 45 ++++++++++++++++++++++++++++++++++++++++++
> ---
> 1 file changed, 42 insertions(+), 3 deletions(-)
>
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index f82762a..dd39632 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -59,6 +59,7 @@ extern int vrend_dump_shaders;
> #define SHADER_REQ_IMAGE_LOAD_STORE (1 << 15)
> #define SHADER_REQ_ES31_COMPAT (1 << 16)
> #define SHADER_REQ_IMAGE_SIZE (1 << 17)
> +#define SHADER_REQ_TXQS (1 << 18)
>
> struct vrend_shader_io {
> unsigned name;
> @@ -226,6 +227,7 @@ static const struct vrend_shader_table
> shader_req_table[] = {
> { SHADER_REQ_IMAGE_LOAD_STORE, "GL_ARB_shader_image_load_store"
> },
> { SHADER_REQ_ES31_COMPAT, "GL_ARB_ES3_1_compatibility" },
> { SHADER_REQ_IMAGE_SIZE, "GL_ARB_shader_image_size" },
> + { SHADER_REQ_TXQS, "GL_ARB_shader_texture_image_samples" },
> };
>
> enum vrend_type_qualifier {
> @@ -1772,6 +1774,31 @@ static int emit_txq(struct dump_ctx *ctx,
> return 0;
> }
>
> +/* sample queries are pretty much separate */
> +static int emit_txqs(struct dump_ctx *ctx,
> + struct tgsi_full_instruction *inst,
> + uint32_t sreg_index,
> + char srcs[4][255],
> + char dsts[3][255])
> +{
> + char buf[512];
> + const int sampler_index = 0;
> + bool is_shad;
> + enum vrend_type_qualifier dtypeprefix = INT_BITS_TO_FLOAT;
> +
> + ctx->shader_req_bits |= SHADER_REQ_TXQS;
> + if (set_texture_reqs(ctx, inst, sreg_index, &is_shad) == false)
> + return FALSE;
> +
> + if (inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
> + inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA)
> + return FALSE;
> +
> + snprintf(buf, 255, "%s = %s(textureSamples(%s));\n", dsts[0],
> get_string(dtypeprefix), srcs[sampler_index]);
> + EMIT_BUF_WITH_RET(ctx, buf);
> + return 0;
> +}
> +
> static const char *get_tex_inst_ext(struct tgsi_full_instruction
> *inst)
> {
> const char *tex_ext = "";
> @@ -2404,9 +2431,16 @@ translate_resq(struct dump_ctx *ctx, struct
> tgsi_full_instruction *inst,
> const struct tgsi_full_src_register *src = &inst->Src[0];
>
> if (src->Register.File == TGSI_FILE_IMAGE) {
> - ctx->shader_req_bits |= SHADER_REQ_IMAGE_SIZE;
> - snprintf(buf, 255, "%s = %s(imageSize(%s));\n", dsts[0],
> get_string(INT_BITS_TO_FLOAT), srcs[0]);
> - EMIT_BUF_WITH_RET(ctx, buf);
> + if (inst->Dst[0].Register.WriteMask & 0x8) {
The TGSI docu says that the values goes into the X component, so
shouldn't the test mask be 0x1? (I've seen that on r600 the value is
also routed into W though).
> + ctx->shader_req_bits |= SHADER_REQ_TXQS | SHADER_REQ_INTS;
> + snprintf(buf, 255, "%s = %s(imageSamples(%s));\n", dsts[0],
> get_string(INT_BITS_TO_FLOAT), srcs[0]);
> + EMIT_BUF_WITH_RET(ctx, buf);
> + }
> + if (inst->Dst[0].Register.WriteMask & 0x7) {
> + ctx->shader_req_bits |= SHADER_REQ_IMAGE_SIZE |
> SHADER_REQ_INTS;
> + snprintf(buf, 255, "%s = %s(imageSize(%s));\n", dsts[0],
> get_string(INT_BITS_TO_FLOAT), srcs[0]);
> + EMIT_BUF_WITH_RET(ctx, buf);
> + }
> } else if (src->Register.File == TGSI_FILE_BUFFER) {
> snprintf(buf, 255, "%s = %s(int(%s.length()) << 2);\n",
> dsts[0], get_string(INT_BITS_TO_FLOAT), srcs[0]);
> EMIT_BUF_WITH_RET(ctx, buf);
> @@ -3393,6 +3427,11 @@ iter_instruction(struct tgsi_iterate_context
> *iter,
> if (ret)
> return FALSE;
> break;
> + case TGSI_OPCODE_TXQS:
> + ret = emit_txqs(ctx, inst, sinfo.sreg_index, srcs, dsts);
> + if (ret)
> + return FALSE;
> + break;
> case TGSI_OPCODE_I2F:
> snprintf(buf, 255, "%s = %s(ivec4(%s)%s);\n", dsts[0],
> get_string(dinfo.dstconv), srcs[0], writemask);
> EMIT_BUF_WITH_RET(ctx, buf);
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