[virglrenderer-devel] [PATCH 6/6] export GLSL 4.30 since we now have compute shaders and ssbos

Dave Airlie airlied at gmail.com
Mon Jul 30 18:54:04 UTC 2018


From: Dave Airlie <airlied at redhat.com>

---
 src/vrend_renderer.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index bcedbf4..5adc4f1 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -7903,8 +7903,10 @@ static void vrend_renderer_fill_caps_gl(bool fill_capset2, int gl_ver,
       caps->v1.glsl_level = 400;
    else if (gl_ver == 41)
       caps->v1.glsl_level = 410;
-   else if (gl_ver >= 42)
+   else if (gl_ver == 42)
       caps->v1.glsl_level = 420;
+   else if (gl_ver >= 43)
+      caps->v1.glsl_level = 430;
 
    if (!vrend_state.use_core_profile) {
       caps->v1.bset.poly_stipple = 1;
-- 
2.14.3



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