[virglrenderer-devel] [PATCH v2] shader: Do not adjust y coordinate if an application render to a FBO
Gurchetan Singh
gurchetansingh at chromium.org
Tue Jul 31 22:18:52 UTC 2018
On Mon, Jul 30, 2018 at 6:46 AM Elie Tournier <tournier.elie at gmail.com> wrote:
>
> v2:
> - Rename the uniform (Gurchetan)
> - Add condition to the uniform emission (Gurchetan)
> - Rebase master
>
> Fixes: 7f615cd "shader: Invert y coordonate if on gles host"
>
> Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
> ---
> src/vrend_renderer.c | 6 ++++++
> src/vrend_shader.c | 11 ++++++++---
> 2 files changed, 14 insertions(+), 3 deletions(-)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 16013cc..4bd5b3c 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -250,6 +250,7 @@ struct vrend_linked_shader_program {
>
> GLuint *ubo_locs[PIPE_SHADER_TYPES];
> GLuint vs_ws_adjust_loc;
> + GLuint fs_ws_adjust_loc_gles;
>
> GLint fs_stipple_loc;
>
> @@ -1232,6 +1233,8 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
> else
> sprog->fs_stipple_loc = -1;
> sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust_y");
> + if (vrend_state.use_gles)
> + sprog->fs_ws_adjust_loc_gles = glGetUniformLocation(prog_id, "winsys_adjust_y_gles");
> for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) {
> if (!sprog->ss[id])
> continue;
> @@ -3519,6 +3522,9 @@ int vrend_draw_vbo(struct vrend_context *ctx,
> }
> glUniform1f(ctx->sub->prog->vs_ws_adjust_loc, ctx->sub->viewport_is_negative ? -1.0 : 1.0);
>
> + if (vrend_state.use_gles)
> + glUniform1f(ctx->sub->prog->fs_ws_adjust_loc_gles, ctx->sub->viewport_is_negative ? 0.0 : 1.0);
> +
> if (ctx->sub->rs_state.clip_plane_enable) {
> for (i = 0 ; i < 8; i++) {
> glUniform4fv(ctx->sub->prog->clip_locs[i], 1, (const GLfloat *)&ctx->sub->ucp_state.ucp[i]);
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index ca4e18e..f37d56e 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -72,7 +72,7 @@ struct vrend_shader_io {
> bool glsl_gl_block;
> bool override_no_wm;
> bool is_int;
> - char glsl_name[64];
> + char glsl_name[128];
> unsigned stream;
> };
>
> @@ -751,7 +751,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
> if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
> if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
> if (ctx->cfg->use_gles)
> - name_prefix = "vec4(gl_PointCoord.x, 1.0 - gl_PointCoord.y, 0.0, 1.0)";
> + name_prefix = "vec4(gl_PointCoord.x, mix(1.0 - gl_PointCoord.y, gl_PointCoord.y, winsys_adjust_y_gles), 0.0, 1.0)";
> else
> name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
> ctx->inputs[i].glsl_predefined_no_emit = true;
> @@ -776,7 +776,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
> }
>
> if (ctx->inputs[i].glsl_no_index)
> - snprintf(ctx->inputs[i].glsl_name, 64, "%s", name_prefix);
> + snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
> else {
> if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG)
> snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
> @@ -3772,6 +3772,11 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
> bcolor_emitted[0] = bcolor_emitted[1] = false;
> }
> if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
> + if (ctx->cfg->use_gles &&
> + (ctx->key->coord_replace & (1 << ctx->inputs[i].sid))) {
> + snprintf(buf, 255, "uniform float winsys_adjust_y_gles;\n");
> + STRCAT_WITH_RET(glsl_hdr, buf);
> + }
> if (fs_emit_layout(ctx)) {
> bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
> char comma = (upper_left && ctx->fs_pixel_center) ? ',' : ' ';
> --
> 2.18.0
Better, since we don't emit winsys_adjust_y_gles every-time, but I
like the approach you mentioned in
https://patchwork.freedesktop.org/patch/223563/ that only uses
winsys_adjust_y:
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 5499faa..2127d6e 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -76,7 +76,7 @@ struct vrend_shader_io {
bool glsl_gl_block;
bool override_no_wm;
bool is_int;
- char glsl_name[64];
+ char glsl_name[128];
unsigned stream;
};
@@ -833,7 +833,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
if (ctx->cfg->use_gles)
- name_prefix = "vec4(gl_PointCoord.x, 1.0 -
gl_PointCoord.y, 0.0, 1.0)";
+ name_prefix = "vec4(gl_PointCoord.x, mix(1.0 -
gl_PointCoord.y, gl_PointCoord.y, clamp(winsys_adjust_y, 0.0, 1.0),
0.0, 1.0)";
else
name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
ctx->inputs[i].glsl_predefined_no_emit = true;
@@ -858,7 +858,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
if (ctx->inputs[i].glsl_no_index)
- snprintf(ctx->inputs[i].glsl_name, 64, "%s", name_prefix);
+ snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
else {
if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d",
name_prefix, ctx->inputs[i].sid);
Doesn't this also fix the test(s) that are failing??
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