[virglrenderer-devel] [PATCH 3/4] vrend_shader: move destination register translation
Dave Airlie
airlied at gmail.com
Fri Jun 1 00:20:11 UTC 2018
One regression in this as well:
> + }
> + } else {
> + snprintf(dsts[i], 255, "%s%s", ctx->outputs[j].glsl_name, ctx->outputs[j].override_no_wm ? "" : writemask);
> + dst_override_no_wm[i] = ctx->outputs[j].override_no_wm;
> + if (ctx->outputs[j].is_int) {
> + if (dtypeprefix == TYPE_CONVERSION_NONE)
> + *dtypeprefix = FLOAT_BITS_TO_INT;
The if statement should be *dtypeprefix as well.
Dave.
More information about the virglrenderer-devel
mailing list