[virglrenderer-devel] [PATCH 3/3] vrend_shader: add arb_gpu_shader_fp64 support

Dave Airlie airlied at gmail.com
Fri Jun 8 01:41:50 UTC 2018


On 5 June 2018 at 14:43, Dave Airlie <airlied at gmail.com> wrote:
> On 5 June 2018 at 06:10, Dave Airlie <airlied at gmail.com> wrote:
>> On 5 June 2018 at 05:59, Gurchetan Singh <gurchetansingh at chromium.org> wrote:
>>> Which commands are you using to test this?  Every fp64 Piglit test I run is
>>> skipped (though I am a Piglit newbie):
>>>
>>> ~/piglit$ ./bin/arb_gpu_shader_fp64-tf-interleaved-aligned
>>> libGL error: MESA-LOADER: failed to retrieve device information
>>> MESA-LOADER: failed to retrieve device information
>>> MESA-LOADER: failed to retrieve device information
>>> Test requires GL_ARB_gpu_shader_fp64
>>> PIGLIT: {"result": "skip" }
>>>
>>> Are there any guest side changes also needed?
>>
>> Oh sorry there is one mesa patch to enable doubles.
>>
>> https://cgit.freedesktop.org/~airlied/mesa/commit/?h=virgl-fp64&id=f47a495868a741a5263e259d01ba127a48bf9181
>>
>> rebased onto master, I should send that out as well.
>
>
> I've sent the mesa side patch to the mesa list.
>
> https://patchwork.freedesktop.org/series/44240/

ping?

(note I'm not too pushed about the fp64 bits, but I'd like to get the
refactoring patches in at least).

Dave.


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