[virglrenderer-devel] [PATCH 1/4] vrend_renderer.h: include GL/gl.h because it is actually needed here

Dave Airlie airlied at gmail.com
Wed Jun 13 09:15:26 UTC 2018


Pretty sure we never include GL headers if using epoxy.

Dave.

On Wed., 13 Jun. 2018, 19:07 Gert Wollny, <gert.wollny at collabora.com> wrote:

> Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
> ---
>  src/vrend_renderer.h | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/vrend_renderer.h b/src/vrend_renderer.h
> index 5554edb..b0e70cf 100644
> --- a/src/vrend_renderer.h
> +++ b/src/vrend_renderer.h
> @@ -30,6 +30,7 @@
>  #include "virgl_protocol.h"
>  #include "vrend_iov.h"
>  #include "virgl_hw.h"
> +#include <GL/gl.h>
>
>  typedef void *virgl_gl_context;
>  typedef void *virgl_gl_drawable;
> --
> 2.17.1
>
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