[virglrenderer-devel] [PATCH] shader: enable ints if an integer sampler view is seen.
Dave Airlie
airlied at gmail.com
Thu Jun 14 04:35:54 UTC 2018
From: Dave Airlie <airlied at redhat.com>
This fixes a broken shader compile with:
KHR-GL43.texture_swizzle.smoke
---
src/vrend_shader.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 974e891..96dc40e 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -1065,6 +1065,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
return FALSE;
}
ctx->samplers[decl->Range.First].tgsi_sampler_return = decl->SamplerView.ReturnTypeX;
+ if (decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_SINT ||
+ decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_UINT)
+ ctx->shader_req_bits |= SHADER_REQ_INTS;
if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
if (ctx->last_sampler_array_idx != -1) {
if (ctx->sampler_arrays[ctx->last_sampler_array_idx].sview_type == decl->SamplerView.Resource &&
--
2.14.3
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