[virglrenderer-devel] [PATCH] shader: enable ints if an integer sampler view is seen.

Dave Airlie airlied at gmail.com
Thu Jun 14 04:35:54 UTC 2018


From: Dave Airlie <airlied at redhat.com>

This fixes a broken shader compile with:
KHR-GL43.texture_swizzle.smoke
---
 src/vrend_shader.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 974e891..96dc40e 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -1065,6 +1065,9 @@ iter_declaration(struct tgsi_iterate_context *iter,
          return FALSE;
       }
       ctx->samplers[decl->Range.First].tgsi_sampler_return = decl->SamplerView.ReturnTypeX;
+      if (decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_SINT ||
+          decl->SamplerView.ReturnTypeX == TGSI_RETURN_TYPE_UINT)
+         ctx->shader_req_bits |= SHADER_REQ_INTS;
       if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
          if (ctx->last_sampler_array_idx != -1) {
             if (ctx->sampler_arrays[ctx->last_sampler_array_idx].sview_type == decl->SamplerView.Resource &&
-- 
2.14.3



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