[virglrenderer-devel] tgsi update and refactoring in prep for gles3.1
Gurchetan Singh
gurchetansingh at chromium.org
Fri Jun 15 01:43:33 UTC 2018
This series is:
Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org>
On Wed, Jun 13, 2018 at 7:02 PM Dave Airlie <airlied at gmail.com> wrote:
> I've pulled some of the patches out of my gles31 work that
> I think we can easily upstream sooner.
>
> The first is a tgsi update from mesa to support images,
> buffers and memory support, it shouldn't cause any issues.
>
> The rest of the series just refactors the samplers,consts,
> ubo binding code into per-shader type pieces as to add
> compute shaders we need to do that. Again this should
> have no effect on current code but makes the compute patches
> a lot smaller and easier to rebase.
>
> Dave.
>
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