[virglrenderer-devel] [PATCH] shader: enable ints for instanceid
Robert Tarasov
tutankhamen at chromium.org
Thu Jun 14 22:14:56 UTC 2018
Reviewed-by: Robert Tarasov <tutankhamen at chromium.org
<gurchetansingh at chromium.org>>
On Thu, Jun 14, 2018 at 12:14 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> ---
> src/vrend_shader.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/vrend_shader.c b/src/vrend_shader.c
> index 96dc40e..60b1d02 100644
> --- a/src/vrend_shader.c
> +++ b/src/vrend_shader.c
> @@ -1132,7 +1132,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
> ctx->system_values[i].first = decl->Range.First;
> if (decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
> name_prefix = "gl_InstanceID";
> - ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID;
> + ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS;
> } else if (decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) {
> name_prefix = "gl_VertexID";
> ctx->shader_req_bits |= SHADER_REQ_INTS;
> --
> 2.14.3
>
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>
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