[virglrenderer-devel] [PATCH 1/2] shader: fix tg4 offsets vector
Dave Airlie
airlied at gmail.com
Fri Jun 15 01:52:05 UTC 2018
From: Dave Airlie <airlied at redhat.com>
just a typo from ivec2->ivec3
---
src/vrend_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index bbb4ba4..2987d07 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -1860,7 +1860,7 @@ static bool fill_offset_buffer(struct dump_ctx *ctx,
get_swiz_char(inst->TexOffsets[0].SwizzleY));
break;
case TGSI_TEXTURE_3D:
- snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)",
+ snprintf(offbuf, 120, ", ivec3(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
--
2.14.3
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