[virglrenderer-devel] [PATCH] renderer: remove the extra block in fb_bind_texture()
ramin.azarmehr at gmail.com
ramin.azarmehr at gmail.com
Fri Jun 15 18:18:41 UTC 2018
From: Ramin Azarmehr <ramin.azarmehr at gmail.com>
---
src/vrend_renderer.c | 17 ++++++++---------
1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 8b0a1e0..141fa18 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -1466,15 +1466,14 @@ void vrend_fb_bind_texture(struct vrend_resource *res,
const struct util_format_description *desc = util_format_description(res->base.format);
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx;
- if (vrend_format_is_ds(res->base.format)) { {
- if (util_format_has_stencil(desc)) {
- if (util_format_has_depth(desc))
- attachment = GL_DEPTH_STENCIL_ATTACHMENT;
- else
- attachment = GL_STENCIL_ATTACHMENT;
- } else
- attachment = GL_DEPTH_ATTACHMENT;
- }
+ if (vrend_format_is_ds(res->base.format)) {
+ if (util_format_has_stencil(desc)) {
+ if (util_format_has_depth(desc))
+ attachment = GL_DEPTH_STENCIL_ATTACHMENT;
+ else
+ attachment = GL_STENCIL_ATTACHMENT;
+ } else
+ attachment = GL_DEPTH_ATTACHMENT;
}
switch (res->target) {
--
2.17.1
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