[virglrenderer-devel] [PATCH 04/12] arb_gpu_shader5: add support for indexed queries
Gert Wollny
gert.wollny at collabora.com
Tue May 15 08:54:46 UTC 2018
Am Dienstag, den 15.05.2018, 14:38 +1000 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
>
> ---
> src/vrend_decode.c | 2 +-
> src/vrend_renderer.c | 10 ++++++++--
> 2 files changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/src/vrend_decode.c b/src/vrend_decode.c
> index 5f62568..96f6077 100644
> --- a/src/vrend_decode.c
> +++ b/src/vrend_decode.c
> @@ -659,7 +659,7 @@ static int vrend_decode_create_query(struct
> vrend_decode_ctx *ctx, uint32_t hand
>
> tmp = get_buf_entry(ctx, VIRGL_OBJ_QUERY_TYPE_INDEX);
> query_type = VIRGL_OBJ_QUERY_TYPE(tmp);
> - query_index = VIRGL_OBJ_QUERY_INDEX(tmp);
> + query_index = (tmp >> 16) & 0xffff;
This seems to be the only place where the macro VIRGL_OBJ_QUERY_INDEX
is/was used. Wouldn't it be better to fix the macro to have a nice name
here instead of placing the shift+& code (or also replace
the VIRGL_OBJ_QUERY_TYPE be the actual code, so one can see in one
place what is happening)?
>
> offset = get_buf_entry(ctx, VIRGL_OBJ_QUERY_OFFSET);
> res_handle = get_buf_entry(ctx, VIRGL_OBJ_QUERY_RES_HANDLE);
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 3e52166..82188d8 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -6403,7 +6403,10 @@ void vrend_begin_query(struct vrend_context
> *ctx, uint32_t handle)
> if (q->gltype == GL_TIMESTAMP)
> return;
>
> - glBeginQuery(q->gltype, q->id);
> + if (q->index > 0)
> + glBeginQueryIndexed(q->gltype, q->index, q->id);
> + else
> + glBeginQuery(q->gltype, q->id);
> }
Is this distinction actually needed, the index parameter can be zero,
and at least in mesa
glBeginQuery(target, id)
directly calls
glBeginQueryIndexed(target, 0, id)
anyway.
>
> void vrend_end_query(struct vrend_context *ctx, uint32_t handle)
> @@ -6425,7 +6428,10 @@ void vrend_end_query(struct vrend_context
> *ctx, uint32_t handle)
> return;
> }
>
> - glEndQuery(q->gltype);
> + if (q->index > 0)
> + glEndQueryIndexed(q->gltype, q->index);
> + else
> + glEndQuery(q->gltype);
> }
same as above
>
> void vrend_get_query_result(struct vrend_context *ctx, uint32_t
> handle,
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