[virglrenderer-devel] [PATCH] vrend_renderer: remove should_invert_viewport

Gurchetan Singh gurchetansingh at chromium.org
Sat May 26 00:08:20 UTC 2018


It's an unused function.
---
 src/vrend_renderer.c | 11 -----------
 1 file changed, 11 deletions(-)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index df575b1..683804e 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -542,17 +542,6 @@ static void __report_gles_missing_func(const char *fname, struct vrend_context *
 }
 #define report_gles_missing_func(ctx, missf) __report_gles_missing_func(__func__, ctx, missf)
 
-
-static inline bool should_invert_viewport(struct vrend_context *ctx)
-{
-   /* if we have a negative viewport then gallium wanted to invert it,
-      however since we are rendering to GL FBOs we need to invert it
-      again unless we are rendering upside down already
-      - confused?
-      so if gallium asks for a negative viewport */
-   return !(ctx->sub->viewport_is_negative ^ ctx->sub->inverted_fbo_content);
-}
-
 static void vrend_destroy_surface(struct vrend_surface *surf)
 {
    vrend_resource_reference(&surf->texture, NULL);
-- 
2.17.0.921.gf22659ad46-goog



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