[virglrenderer-devel] [PATCH 2/3] vrend: Support GL blits for multisample textures

Gert Wollny gert.wollny at collabora.com
Wed May 30 10:04:34 UTC 2018


There is little problem I came across rebasing to the lastest upstream 

Am Freitag, den 25.05.2018, 16:51 +0300 schrieb Alexandros Frantzis:
> Update the GL blit code to support blitting for multisample textures,
> for both normalized and integer color formats.
> 
[...]
> +
> +   if (swizzle)
> +      create_dest_swizzle_snippet(swizzle, dest_swizzle_snippet);
> +
> +   snprintf(shader_buf, 4096,
> +            blit_ctx->use_gles ? FS_TEXFETCH_COL_MSAA_GLES :
> FS_TEXFETCH_COL_MSAA_GL,
> +            ext_str, vec4_type_for_tgsi_ret(tgsi_ret),
> +            vrend_shader_samplerreturnconv(tgsi_ret),
Dave made this function static with e95aa50ca4, so you will need add
another patch against vrend_shader.c to make is visible again.

[...]

best, 
Gert 


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