[virglrenderer-devel] [PATCH 2/3] vrend: Support GL blits for multisample textures

Jakob Bornecrantz jakob at collabora.com
Wed May 30 10:56:15 UTC 2018


On 2018-05-30 11:04, Gert Wollny wrote:
> There is little problem I came across rebasing to the lastest upstream
> 
> Am Freitag, den 25.05.2018, 16:51 +0300 schrieb Alexandros Frantzis:
>> Update the GL blit code to support blitting for multisample textures,
>> for both normalized and integer color formats.
>>
> [...]
>> +
>> +   if (swizzle)
>> +      create_dest_swizzle_snippet(swizzle, dest_swizzle_snippet);
>> +
>> +   snprintf(shader_buf, 4096,
>> +            blit_ctx->use_gles ? FS_TEXFETCH_COL_MSAA_GLES :
>> FS_TEXFETCH_COL_MSAA_GL,
>> +            ext_str, vec4_type_for_tgsi_ret(tgsi_ret),
>> +            vrend_shader_samplerreturnconv(tgsi_ret),
> Dave made this function static with e95aa50ca4, so you will need add
> another patch against vrend_shader.c to make is visible again.
> 
> [...]

Already updated on my hacks branch, thanks for the notice tho.

Cheers, Jakob.


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