[virglrenderer-devel] [PATCH 2/3] vrend: Support GL blits for multisample textures
Jakob Bornecrantz
jakob at collabora.com
Wed May 30 10:56:15 UTC 2018
On 2018-05-30 11:04, Gert Wollny wrote:
> There is little problem I came across rebasing to the lastest upstream
>
> Am Freitag, den 25.05.2018, 16:51 +0300 schrieb Alexandros Frantzis:
>> Update the GL blit code to support blitting for multisample textures,
>> for both normalized and integer color formats.
>>
> [...]
>> +
>> + if (swizzle)
>> + create_dest_swizzle_snippet(swizzle, dest_swizzle_snippet);
>> +
>> + snprintf(shader_buf, 4096,
>> + blit_ctx->use_gles ? FS_TEXFETCH_COL_MSAA_GLES :
>> FS_TEXFETCH_COL_MSAA_GL,
>> + ext_str, vec4_type_for_tgsi_ret(tgsi_ret),
>> + vrend_shader_samplerreturnconv(tgsi_ret),
> Dave made this function static with e95aa50ca4, so you will need add
> another patch against vrend_shader.c to make is visible again.
>
> [...]
Already updated on my hacks branch, thanks for the notice tho.
Cheers, Jakob.
More information about the virglrenderer-devel
mailing list