[Wayland-bugs] [Bug 78190] protocol: Reporting damage in surface coordinates doesn't work with EGL
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 5 07:10:11 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78190
--- Comment #4 from Jason Ekstrand <jason at jlekstrand.net> ---
One other idea which I hate to even mention (since it's such a hack) would be
to add a damage_done request to wl_surface that tells the compositor to ignore
any subsequent damage requests until the commit. This would allow the client
to submit a bunch of damage requests, call damage_done, and then
eglSwapBuffers. The bad damage from eglSwapBuffers would get ignored by the
compositor and it would just use the damage from the client.
Like I said, this is a TERRIBLE HACK. I am including it mainly for
completeness of the discussion. Please ignore it.
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