[Wayland-bugs] [Bug 100740] Blender viewport "goes crazy" when mouse reaches viewport window edge in fly mode (Shift+F) or moving object (G)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun May 28 17:14:05 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100740
--- Comment #13 from Carlos Garnacho Parro <carlosg at gnome.org> ---
Nah I'm wrong. Blender seems to warp the pointer to the opposite side of the
view in "move object" mode (pressing 'g'). Since xwayland warp emulator just
kicks in when the pointer is hidden (and it's not the case), the warp gets
ignored and Blender acts as if you were hitting the edge on every motion.
I'm not sure how can this be fixed though... Even if we allow warping while the
pointer is visible, according to the protocol we can't lock onto a region the
pointer is not in. Jonas, any ideas?
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