No subject


Wed May 25 19:12:47 PDT 2011


only after functions like glEGLImageTargetTexture2DOES(), which has
dependencies on EGL_KHR_image, and EGL_KHR_image_base.

It seems that the KHR extensions need to be implemented for vmwgfx, no?

Cheers,

C

[1]
# flower
XDG_RUNTIME_DIR not set, falling back to .
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
compression/decompression unavailable
glGetString(0x1f02);
glGetString(0x1f02);
glGetString(0x1f03);
glGetString(0x1f02);
glGetString(0x1f02);
glGetString(0x1f03);
glGetString(0x1f03);
glGetString(0x1f02);
glCreateShader(0x8b31);
glShaderSourceARB(1, 1, 0x7fffda86d140, (nil));
glCompileShaderARB(1);
glGetShaderiv(1, 0x8b81, 0x7fffda86d15c);
glCreateShader(0x8b30);
glShaderSourceARB(2, 1, 0x7fffda86d140, (nil));
glCompileShaderARB(2);
glGetShaderiv(2, 0x8b81, 0x7fffda86d15c);
glCreateProgram();
glAttachShader(3, 1);
glAttachShader(3, 2);
glBindAttribLocationARB(3, 0, 0x7f5a0b91f5cf);
glBindAttribLocationARB(3, 1, 0x7f5a0b91f5d6);
glBindAttribLocationARB(3, 2, 0x7f5a0b91f5dc);
glBindAttribLocationARB(3, 3, 0x7f5a0b91f5eb);
glLinkProgramARB(3);
glGetProgramiv(3, 0x8b82, 0x7fffda86d15c);
glGenBuffersARB(1, 0x723818);
glGenBuffersARB(1, 0x72381c);
glGetIntegerv(0x84e8, 0x723820);
glGetIntegerv(0xd33, 0x723824);
glGetIntegerv(0x8872, 0x723828);
glGenTextures(1, 0x880150);
glBindTexture(0xde1, 1);
glEGLImageTargetTexture2DOES(0xde1, 0x9f3a70);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 1);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 1);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x93c010);
glBindTexture(0xde1, 2);
glEGLImageTargetTexture2DOES(0xde1, 0x8810e0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 2);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 2);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x6141c0);
glBindTexture(0xde1, 3);
glEGLImageTargetTexture2DOES(0xde1, 0x615bb0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 3);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 3);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x612d80);
glBindTexture(0xde1, 4);
glEGLImageTargetTexture2DOES(0xde1, 0x882c40);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 4);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 4);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x901740);
glBindTexture(0xde1, 5);
glEGLImageTargetTexture2DOES(0xde1, 0xa95820);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 5);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 5);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7c0440);
glBindTexture(0xde1, 6);
glEGLImageTargetTexture2DOES(0xde1, 0x7bd8d0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 6);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 6);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7ba650);
glBindTexture(0xde1, 7);
glEGLImageTargetTexture2DOES(0xde1, 0x9549f0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 7);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 7);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7a9520);
glBindTexture(0xde1, 8);
glEGLImageTargetTexture2DOES(0xde1, 0x7a94e0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 8);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 8);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7a94c0);
glBindTexture(0xde1, 9);
glEGLImageTargetTexture2DOES(0xde1, 0x7ad4a0);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 9);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 9);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7ab140);
glBindTexture(0xde1, 10);
glEGLImageTargetTexture2DOES(0xde1, 0x7a8c40);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 10);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 10);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7ab1a0);
glBindTexture(0xde1, 11);
glEGLImageTargetTexture2DOES(0xde1, 0x7ab160);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 11);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 11);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
glGenTextures(1, 0x7af0f0);
glBindTexture(0xde1, 12);
glEGLImageTargetTexture2DOES(0xde1, 0x7ae220);
glGetError();
glActiveTexture(0x84c2);
glBindTexture(0xde1, 12);
glTexParameteri(0xde1, 0x2801, 9728);
glTexParameteri(0xde1, 0x2800, 9728);
glGetError();
glBindTexture(0xde1, 12);
glTexSubImage2D(0xde1, 0, 0, 0, 32, 32, 0x1908, 0x1401, 0x7bc3a0);
Internal error:   Could not resolve keysym SunProps
Internal error:   Could not resolve keysym SunFront
Internal error:   Could not resolve keysym SunOpen
glGetError();
glBindFramebufferEXT(0x8d40, 0);
glDrawBuffer(0x402);
glReadBuffer(0x402);
glViewport(0, 0, 200, 200);
glDisable(0xc11);
glClearColor(0.000000, 0.000000, 0.000000, 0.000000);
glClear(16384);
glGetError();
glGetError();
glEnable(0xbe2);
glCreateShader(0x8b31);
glShaderSourceARB(4, 1, 0x7fffda86c800, (nil));
glCompileShaderARB(4);
glGetShaderiv(4, 0x8b81, 0x7fffda86c81c);
glCreateShader(0x8b30);
glShaderSourceARB(5, 1, 0x7fffda86c800, (nil));
glCompileShaderARB(5);
glGetShaderiv(5, 0x8b81, 0x7fffda86c81c);
glCreateProgram();
glAttachShader(6, 4);
glAttachShader(6, 5);
glBindAttribLocationARB(6, 0, 0x7f5a0b91f5cf);
glBindAttribLocationARB(6, 1, 0x7f5a0b91f5d6);
glBindAttribLocationARB(6, 2, 0x7f5a0b91f5dc);
glBindAttribLocationARB(6, 3, 0x7f5a0b91f5eb);
glLinkProgramARB(6);
glGetProgramiv(6, 0x8b82, 0x7fffda86c81c);
glGetIntegerv(0x8b8d, 0x7fffda86c918);
glUseProgramObjectARB(6);
glGetUniformLocationARB(6, 0x7f5a0b91f5c0);
glGetUniformLocationARB(6, 0x7f5a0b91f5b3);
glUseProgramObjectARB(0);
glBindBufferARB(0x8892, 2);
glVertexAttribPointerARB(0, 2, 0x1406, 0, 12, (nil));
glEnableVertexAttribArrayARB(0);
glVertexAttribPointerARB(1, 4, 0x1401, 1, 12, 0x8);
glEnableVertexAttribArrayARB(1);
glBlendFunc(0x1, 0x303);
glUseProgramObjectARB(6);
glGetUniformLocationARB(6, 0x7f5a0b91e686);
glUniformMatrix4fvARB(0, 1, 0, 0x724560);
glGetUniformLocationARB(6, 0x7fffda86c8d0);
glUniform4fARB(65536, 0.744898, 0.683673, 1.000000, 1.000000);
glDisable(0xc11);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glGetError();
glGetError();
glEnable(0xbe2);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 942);
glBlendFunc(0x1, 0x303);
glGetUniformLocationARB(6, 0x7f5a0b91e686);
glUniformMatrix4fvARB(0, 1, 0, 0x724560);
glGetUniformLocationARB(6, 0x7fffda86c820);
glUniform4fARB(65536, 1.000000, 1.000000, 1.000000, 1.000000);
glDisable(0xc11);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 1362);
glBufferDataARB(0x8892, 16384, (nil), 0x88e0);
glMapBufferARB(0x8892, 0x88b9);
glGetError();
glGetError();
glUnmapBufferARB(0x8892);
glDrawArrays(0x4, 0, 420);
glGetError();
glGetError();
glGetError();
glGetError();
glGetError();


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