[PATCH] shell: fix matrix invertible bug in rotation handler
Kristian Hoegsberg
hoegsberg at gmail.com
Thu Mar 22 19:45:46 PDT 2012
On Thu, Mar 22, 2012 at 10:22:04PM +0100, Rafal Mielniczuk wrote:
> While activating and deactivating rotation mechanism without moving
> the pointer, rotation matrix from rotate_grab object is not being
> initialised and damage shell surface rotation matrix in
> rotate_grab_button handler, making it invertible.
>
> This patch initialise rotate matrix in rotate_binding
> and moves surface position check to rotate_grab_motion handler.
Ah, yes, I see the problem, good fix.
Thanks,
Kristian
> ---
> src/shell.c | 41 +++++++++++++++++++++++------------------
> 1 file changed, 23 insertions(+), 18 deletions(-)
>
> diff --git a/src/shell.c b/src/shell.c
> index 3203dc9..0ab1bd1 100644
> --- a/src/shell.c
> +++ b/src/shell.c
> @@ -1210,9 +1210,10 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
> container_of(grab, struct rotate_grab, grab);
> struct wl_input_device *device = grab->input_device;
> struct shell_surface *surface = rotate->surface;
> - GLfloat cx = 0.5f * surface->surface->geometry.width;
> - GLfloat cy = 0.5f * surface->surface->geometry.height;
> - GLfloat dx, dy;
> + struct weston_surface *base_surface = surface->surface;
> + GLfloat cx = 0.5f * base_surface->geometry.width;
> + GLfloat cy = 0.5f * base_surface->geometry.height;
> + GLfloat dx, dy, cposx, cposy, dposx, dposy;
> GLfloat r;
>
> dx = device->x - rotate->center.x;
> @@ -1246,6 +1247,18 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
> weston_matrix_init(&surface->rotation.rotation);
> weston_matrix_init(&rotate->rotation);
> }
> +
> + /* We need to adjust the position of the surface
> + * in case it was resized in a rotated state before */
> + cposx = base_surface->geometry.x + cx;
> + cposy = base_surface->geometry.y + cy;
> + dposx = rotate->center.x - cposx;
> + dposy = rotate->center.y - cposy;
> + if (dposx != 0.0f || dposy != 0.0f) {
> + weston_surface_set_position(base_surface,
> + base_surface->geometry.x + dposx,
> + base_surface->geometry.y + dposy);
> + }
>
> /* Repaint implies weston_surface_update_transform(), which
> * lazily applies the damage due to rotation update.
> @@ -1284,7 +1297,7 @@ rotate_binding(struct wl_input_device *device, uint32_t time,
> (struct weston_surface *) device->pointer_focus;
> struct shell_surface *surface;
> struct rotate_grab *rotate;
> - GLfloat dx, dy, cx, cy, cposx, cposy, dposx, dposy;
> + GLfloat dx, dy;
> GLfloat r;
>
> if (base_surface == NULL)
> @@ -1330,25 +1343,17 @@ rotate_binding(struct wl_input_device *device, uint32_t time,
> inverse.d[1] = -inverse.d[4];
> inverse.d[5] = inverse.d[0];
> weston_matrix_multiply(&surface->rotation.rotation, &inverse);
> +
> + weston_matrix_init(&rotate->rotation);
> + rotate->rotation.d[0] = dx / r;
> + rotate->rotation.d[4] = -dy / r;
> + rotate->rotation.d[1] = -rotate->rotation.d[4];
> + rotate->rotation.d[5] = rotate->rotation.d[0];
> } else {
> weston_matrix_init(&surface->rotation.rotation);
> weston_matrix_init(&rotate->rotation);
> }
>
> - /* We need to adjust the position of the surface
> - * in case it was resized in a rotated state before */
> - cx = 0.5f * surface->surface->geometry.width;
> - cy = 0.5f * surface->surface->geometry.height;
> - cposx = surface->surface->geometry.x + cx;
> - cposy = surface->surface->geometry.y + cy;
> - dposx = rotate->center.x - cposx;
> - dposy = rotate->center.y - cposy;
> - if (dposx != 0 || dposy != 0) {
> - weston_surface_set_position(base_surface,
> - base_surface->geometry.x + dposx,
> - base_surface->geometry.y + dposy);
> - }
> -
> wl_input_device_set_pointer_focus(device, NULL, time, 0, 0);
> }
>
> --
> 1.7.9.4
>
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