[PATCH] shell: fix matrix invertible bug in rotation handler
Rafal Mielniczuk
rafal.mielniczuk2 at gmail.com
Thu Mar 22 14:22:04 PDT 2012
While activating and deactivating rotation mechanism without moving
the pointer, rotation matrix from rotate_grab object is not being
initialised and damage shell surface rotation matrix in
rotate_grab_button handler, making it invertible.
This patch initialise rotate matrix in rotate_binding
and moves surface position check to rotate_grab_motion handler.
---
src/shell.c | 41 +++++++++++++++++++++++------------------
1 file changed, 23 insertions(+), 18 deletions(-)
diff --git a/src/shell.c b/src/shell.c
index 3203dc9..0ab1bd1 100644
--- a/src/shell.c
+++ b/src/shell.c
@@ -1210,9 +1210,10 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
container_of(grab, struct rotate_grab, grab);
struct wl_input_device *device = grab->input_device;
struct shell_surface *surface = rotate->surface;
- GLfloat cx = 0.5f * surface->surface->geometry.width;
- GLfloat cy = 0.5f * surface->surface->geometry.height;
- GLfloat dx, dy;
+ struct weston_surface *base_surface = surface->surface;
+ GLfloat cx = 0.5f * base_surface->geometry.width;
+ GLfloat cy = 0.5f * base_surface->geometry.height;
+ GLfloat dx, dy, cposx, cposy, dposx, dposy;
GLfloat r;
dx = device->x - rotate->center.x;
@@ -1246,6 +1247,18 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
weston_matrix_init(&surface->rotation.rotation);
weston_matrix_init(&rotate->rotation);
}
+
+ /* We need to adjust the position of the surface
+ * in case it was resized in a rotated state before */
+ cposx = base_surface->geometry.x + cx;
+ cposy = base_surface->geometry.y + cy;
+ dposx = rotate->center.x - cposx;
+ dposy = rotate->center.y - cposy;
+ if (dposx != 0.0f || dposy != 0.0f) {
+ weston_surface_set_position(base_surface,
+ base_surface->geometry.x + dposx,
+ base_surface->geometry.y + dposy);
+ }
/* Repaint implies weston_surface_update_transform(), which
* lazily applies the damage due to rotation update.
@@ -1284,7 +1297,7 @@ rotate_binding(struct wl_input_device *device, uint32_t time,
(struct weston_surface *) device->pointer_focus;
struct shell_surface *surface;
struct rotate_grab *rotate;
- GLfloat dx, dy, cx, cy, cposx, cposy, dposx, dposy;
+ GLfloat dx, dy;
GLfloat r;
if (base_surface == NULL)
@@ -1330,25 +1343,17 @@ rotate_binding(struct wl_input_device *device, uint32_t time,
inverse.d[1] = -inverse.d[4];
inverse.d[5] = inverse.d[0];
weston_matrix_multiply(&surface->rotation.rotation, &inverse);
+
+ weston_matrix_init(&rotate->rotation);
+ rotate->rotation.d[0] = dx / r;
+ rotate->rotation.d[4] = -dy / r;
+ rotate->rotation.d[1] = -rotate->rotation.d[4];
+ rotate->rotation.d[5] = rotate->rotation.d[0];
} else {
weston_matrix_init(&surface->rotation.rotation);
weston_matrix_init(&rotate->rotation);
}
- /* We need to adjust the position of the surface
- * in case it was resized in a rotated state before */
- cx = 0.5f * surface->surface->geometry.width;
- cy = 0.5f * surface->surface->geometry.height;
- cposx = surface->surface->geometry.x + cx;
- cposy = surface->surface->geometry.y + cy;
- dposx = rotate->center.x - cposx;
- dposy = rotate->center.y - cposy;
- if (dposx != 0 || dposy != 0) {
- weston_surface_set_position(base_surface,
- base_surface->geometry.x + dposx,
- base_surface->geometry.y + dposy);
- }
-
wl_input_device_set_pointer_focus(device, NULL, time, 0, 0);
}
--
1.7.9.4
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