Starting document for porting wayland to mali gpu
simon.hong81 at gmail.com
Mon Mar 26 00:03:50 PDT 2012
After I read your reply and link, a lot of terms (dri2, drm, kms and
etc) are not familiar with me.
I think I need more study about this.
Thank you for sharing your blog.
On Fri, Mar 23, 2012 at 5:45 PM, Pekka Paalanen <ppaalanen at gmail.com> wrote:
> On Fri, 23 Mar 2012 05:50:02 +0900
> Simon Hong <simon.hong81 at gmail.com> wrote:
>> Dear folks,
>> I'm new to wayland and want to port wayland on Mali GPU.
>> Any advice, articles or document for start porting for wayland newbie.
> apart from the wayland website (I assume you already read all of it), I
> have a writing that might help in understanding the existing works:
> In what level do you plan to port? Can you modify your EGL library?
> Are you using proprietary or open driver stack? (I don't know
> anything about Mali drivers.)
> If you want to port Weston, the easiest thing is probably to write a
> new backend that will use whatever accelerated framebuffer graphics
> API you have. Or if your platform supports DRM and KMS, the drm backend
> might work with some changes. Once you have Weston running, you should
> have unaccelerated (shm buffer passing) Wayland clients running,
> Supporting accelerated Wayland clients practically requires
> implementing Wayland support in the EGL library. The other option is to
> implement it ad hoc, but then you need to fix every single application,
> too. Decent performance requires the ability to pass hardware graphics
> buffers (handles) from one process to another.
"Secret of success is consistency to purpose"
More information about the wayland-devel