About decorations in Unity

Thiago Macieira thiago.macieira at intel.com
Tue Mar 27 15:24:13 PDT 2012

On terça-feira, 27 de março de 2012 19.16.34, Damián Nohales wrote:
> Hi there!
> I have a question, simply curiosity.
> I'm sure you noticed the behaviour of window decorations in case of
> Unity shell. I mean, when a window is maximized, the decorations  begins
> to form part of the top panel, showing in a different way respect to the
> window.
> How developers would implement this behaviour through Wayland compositor
> and clients?

I guess the toolkits would simply forego drawing the decoration when it 
detects that the window is maximised.

> Maybe a protocol that allow to compositor to tell clients to
> enable/disable decorations drawing, compositor should to use this
> protocol when a client surface is maximized/unmaximized and clients
> adapt the GUI in the best way depending on the case.

I don't think that's necessary. All the toolkits need to know is whether the 
window is maximised or not.

Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center
     Intel Sweden AB - Registration Number: 556189-6027
     Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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