[PATCH weston] compositor-drm: Add key binding for hidding overlays
Ander Conselvan de Oliveira
ander.conselvan.de.oliveira at intel.com
Wed Oct 31 08:55:47 PDT 2012
Pressing ctrl-alt-o will cause the overlays to be hidden, but surfaces
will still be assigned to different planes. This helps with debugging
of repaint culling below surfaces in other planes.
---
src/compositor-drm.c | 19 ++++++++++++++++++-
1 file changed, 18 insertions(+), 1 deletion(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 1133281..fac0f56 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -97,6 +97,7 @@ struct drm_compositor {
struct wl_list sprite_list;
int sprites_are_broken;
+ int sprites_hidden;
int cursors_are_broken;
@@ -396,7 +397,10 @@ drm_output_repaint(struct weston_output *output_base,
continue;
ret = drmModeSetPlane(compositor->drm.fd, s->plane_id,
- output->crtc_id, s->pending_fb_id, flags,
+ output->crtc_id,
+ compositor->sprites_hidden ?
+ 0 : s->pending_fb_id,
+ flags,
s->dest_x, s->dest_y,
s->dest_w, s->dest_h,
s->src_x, s->src_y,
@@ -2220,6 +2224,15 @@ find_primary_gpu(struct drm_compositor *ec, const char *seat)
return drm_device;
}
+static void
+hide_sprites_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
+ void *data)
+{
+ struct drm_compositor *c = data;
+
+ c->sprites_hidden ^= 1;
+}
+
static struct weston_compositor *
drm_compositor_create(struct wl_display *display,
int connector, const char *seat, int tty,
@@ -2321,6 +2334,10 @@ drm_compositor_create(struct wl_display *display,
udev_device_unref(drm_device);
+ weston_compositor_add_key_binding(&ec->base, KEY_O,
+ MODIFIER_CTRL | MODIFIER_ALT,
+ hide_sprites_binding, ec);
+
return &ec->base;
err_udev_monitor:
--
1.7.10.4
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