bare bones opengl weston client sample
jegde jedge
bubbah.t at gmail.com
Wed Sep 5 13:29:47 PDT 2012
Is there a bare bones open gl example that implemnts the bare minimum
needed to get a wayland surface and begin drawing using openGL?
I'm having a hell of a time porting my GLES1 application to run as a
wayland/weston client.
This application has run on psp, iPone, glut, and android.
Since It is gles I used the weston gears client application as a template.
Basically, I just inserted the hooks to call my applications draw
routines using the egl config already provided.
I have tiled textured maps working, but I am having some hoaky results
with the first texture that it loaded.
I would like to eliminate cairo pixman, libtoytoolkit, libshare.a as variables.
I just dont see an example to do openGL with only wl_xxx() calls.
More information about the wayland-devel
mailing list