bare bones opengl weston client sample

Kristian Høgsberg krh at
Wed Sep 5 13:51:09 PDT 2012

Right under your nose:


On Wed, Sep 5, 2012 at 4:29 PM, jegde jedge <bubbah.t at> wrote:
> Is there a bare bones open gl example that implemnts the bare minimum
> needed to get a wayland surface and begin drawing using openGL?
> I'm having a hell of a time porting my GLES1 application to run as a
> wayland/weston client.
> This application has run on psp, iPone, glut, and android.
> Since It is gles I used the weston gears client application as a template.
> Basically, I just inserted the hooks to call my applications draw
> routines using the egl config already provided.
> I have tiled textured maps working, but I am having some hoaky results
> with the first texture that it loaded.
> I would like to eliminate cairo pixman, libtoytoolkit, libshare.a as variables.
> I just dont see an example to do openGL with only wl_xxx() calls.
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