[patches] Add a color management framework to weston
Richard Hughes
hughsient at gmail.com
Fri Apr 5 13:06:22 PDT 2013
On 5 April 2013 20:23, Thomas Daede <daede003 at umn.edu> wrote:
> Color correction is most important for artists doing work in something
> like the GIMP. Programs like this (as of GIMP 3.0, at least) generally
> work in higher bit depths
For GIMP I was going to just allow the app to opt-out a sub-surface
from any kind of color management. i.e. do it all in the app.
>> The compositor should be able to draw N polygons for the N intersections of a surface with each output, each using a different shader?
>> You absolutely do not want to put an if based on a pixel value into a glsl shader. It is really slow.
>
> This is the correct way, I think. Splitting surfaces by monitor also
> has other unrelated benefits, like being able to sync separately to
> each monitor - it probably should go somewhere else.
Right, I'll look into per-output shader code next week.
Richard
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