Wayland and Blender
Wander Lairson Costa
wander.lairson at gmail.com
Wed Jun 19 05:11:27 PDT 2013
Hi,
I am starting to add support for Wayland in Blender. From mailing list
archives I see Campbell Barton has already discussed this possibility
here a long time ago.
As far as I understood, Weston uses OpenGL ES because libGL depends on
GLX, which depends on X11 libraries. What I don't understand is if
this affects full OpenGL clients in runtime. By "affect in runtime" I
mean the application not running. I believe that this problem will be
fixed sooner or later, but I would like to know how can I test my
implementation in the mean time.
As I am using EGL, I think that I can run Weston under X.
Forgive me if this question is too newbie, but I am a starter with Wayland.
--
Best Regards,
Wander Lairson Costa
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