Wayland and Blender

Wander Lairson Costa wander.lairson at gmail.com
Wed Jun 19 05:11:27 PDT 2013


I am starting to add support for Wayland in Blender. From mailing list
archives I see Campbell Barton has already discussed this possibility
here a long time ago.

As far as I understood, Weston uses OpenGL ES because libGL depends on
GLX, which depends on X11 libraries. What I don't understand is if
this affects full OpenGL clients in runtime. By "affect in runtime" I
mean the application not running. I believe that this problem will be
fixed sooner or later, but I would like to know how can I test my
implementation in the mean time.

As I am using EGL, I think that I can run Weston under X.

Forgive me if this question is too newbie, but I am a starter with Wayland.

Best Regards,
Wander Lairson Costa

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