Wayland and Blender

Alexander Preisinger alexander.preisinger at gmail.com
Wed Jun 19 05:15:15 PDT 2013


Hi,

Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for
the mpv video player which also uses Full OpenGL.
The only problem is when you want to have a system without any X11
libraries.

Best Regards,

Alexander


2013/6/19 Wander Lairson Costa <wander.lairson at gmail.com>

> Hi,
>
> I am starting to add support for Wayland in Blender. From mailing list
> archives I see Campbell Barton has already discussed this possibility
> here a long time ago.
>
> As far as I understood, Weston uses OpenGL ES because libGL depends on
> GLX, which depends on X11 libraries. What I don't understand is if
> this affects full OpenGL clients in runtime. By "affect in runtime" I
> mean the application not running. I believe that this problem will be
> fixed sooner or later, but I would like to know how can I test my
> implementation in the mean time.
>
> As I am using EGL, I think that I can run Weston under X.
>
> Forgive me if this question is too newbie, but I am a starter with Wayland.
>
> --
> Best Regards,
> Wander Lairson Costa
> _______________________________________________
> wayland-devel mailing list
> wayland-devel at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/wayland-devel
>
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