[PATCH 0/6] DirectFB integration
Denis Oliver Kropp
dfbdok at gmail.com
Fri Oct 25 00:10:43 CEST 2013
Hi,
this is an updated patch set. Hopefully in the right shape this time,
otherwise please let me know.
Please see http://www.directfb.org/docs/DirectFB_Foreseeing_2013-10-07.pdf
and http://www.directfb.org/docs/DirectFB_EGL_2013-10-07.pdf for details
and plans.
With this version you can run Weston on any DirectFB enabled platform
including OpenGL ES support
via EGL where available.
We're also introducing our abstract high-level EGL implementation called
"EGL United". This aims to
provide a complete EGL implementation with all extensions, e.g. WL
extensions or DIRECTFB EGLImage
support, while integrating different "low-level" (EGL) implementations in
one EGLDisplay.
The Wayland extensions in EGL United are implemented in a generic module.
No vendor support is needed for the Wayland extensions to work!
clients/Makefile.am | 12
clients/dfb_test1.cpp | 290 ++++++
clients/weston-dfb-adapter.cpp | 1220 +++++++++++++++++++++++++++
configure.ac | 3
src/Makefile.am | 25
src/compositor-directfb-input.cpp | 214 ++++
src/compositor-directfb-input.h | 91 ++
src/compositor-directfb.cpp | 1614
++++++++++++++++++++++++++++++++++++
src/compositor-directfb.h | 225 +++++
src/compositor.c | 13
src/compositor.h | 2
src/gl-renderer.h | 8
configure.ac | 11
13 files changed, 3727 insertions(+), 1 deletion(-)
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