[PATCH v2] Restoring alpha after the shell effects.

Axel Davy davy at clipper.ens.fr
Thu Sep 12 02:32:54 PDT 2013


You are right, but if we use the slide effect, the target value has no 
meaning for alpha.
The only time we use the fade effect with a target alpha value of 0 is 
the shell_fade effect with the FADE_IN parameter: at the end the surface 
is destroyed anyway.

I think however the first patch was better, but I should add too to set 
surface->alpha to 1.0 for the shell_fade effect and the FADE_OUT parameter.

Kristian, what do you like better?

Axel Davy


Le 12/09/2013 10:27, Giulio Camuffo a écrit :
> Shouldn't this set the alpha to the target alpha instead of 1? What if 
> i fade from 1 to 0, this will set it back to 1 when it's done.
>
>
> 2013/9/12 Axel Davy <axel.davy at ens.fr <mailto:axel.davy at ens.fr>>
>
>     After the fade or zoom effects, alpha could not have been 1.0,
>     preventing
>     not redrawing behind opaque windows.
>
>     Signed-off-by: Axel Davy <axel.davy at ens.fr <mailto:axel.davy at ens.fr>>
>     ---
>      src/animation.c | 1 +
>      1 file changed, 1 insertion(+)
>
>     diff --git a/src/animation.c b/src/animation.c
>     index 0b2fa95..9603115 100644
>     --- a/src/animation.c
>     +++ b/src/animation.c
>     @@ -134,6 +134,7 @@ weston_surface_animation_destroy(struct
>     weston_surface_animation *animation)
>             wl_list_remove(&animation->animation.link);
>             wl_list_remove(&animation->listener.link);
>             wl_list_remove(&animation->transform.link);
>     +       animation->surface->alpha = 1.0;
>     weston_surface_geometry_dirty(animation->surface);
>             if (animation->done)
>                     animation->done(animation, animation->data);
>     --
>     1.8.1.2
>
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