[PATCH wayland v2] protocol: try to clarify frame callback semantics

Axel Davy axel.davy at ens.fr
Sat Feb 22 00:44:38 PST 2014


Hi,

I like very much the rewording proposed by Pekka.

But I dislike your proposition to send frame callbacks right away if the 
attached buffer has been attached for a long time.

Your argument seems to be that the client may manage to get to the next 
pageflip if the frame callback is called right away. But with this 
argument, I don't see why this behaviour would be only for buffers 
attached long ago (and then we refresh at a higher frequency than the 
screen refresh)

Moreover we may say we can always get the two behaviours with client 
side code:
. If we keep the current behaviour, the client could know it has 
attached a buffer for a long time (and that the frame callback it had 
put, was already called), so if it wants to try to hit next pageflip, it 
could just commit right away with a new attach
. With your proposition the client could always attach (and perhaps 
+damage) with a frame+commit (even with the old buffer not released), to 
be sure to get current behaviour.

I don't think having to do an attach with the old buffer is a good idea, 
and I favor Pekka's proposition.

Axel Davy

On 22/02/2014, Jason Ekstrand wrote :
> Pekka,
> Sorry this e-mail took so long to send.  Not much time lately.  The 
> first time or two I read this suggested re-wording I didn't like it, 
> but now it's starting to grow on me.  I still kind of like the idea of 
> "the buffer you sent is now in use, go ahead and send the next one" 
> but I don't know that it's that much better or that it actually 
> changes anything.
>
> The big thing I'd like to leave open (and I think your change does) is 
> the following:  Suppose a client commits a buffer and then, several 
> seconds later (after the attached buffer was first used), the user 
> does something that causes the client to refresh.  If it does a 
> frame+commit without an attach, the server should be able to respond 
> immediately without waiting for another pageflip.  This way the client 
> may be able to render in time for the next flip.  Sure, the client 
> might be too slow and miss the flip, but that's really no worse than 
> waiting before sending the frame callback.
>
> Point is, it should be a compositor decision and I think you made that 
> clear enough.
>
> Looks good to me.
> --Jason Ekstrand
>
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net 
> <mailto:jason at jlekstrand.net>>
>
> On Fri, Feb 21, 2014 at 7:46 AM, Pekka Paalanen <ppaalanen at gmail.com 
> <mailto:ppaalanen at gmail.com>> wrote:
>
>     From: Pekka Paalanen <pekka.paalanen at collabora.co.uk
>     <mailto:pekka.paalanen at collabora.co.uk>>
>
>     "the callback event will arrive after the next output refresh" is
>     wrong,
>     if you interpret "output refresh" as framebuffer flip or the
>     moment when
>     the new pixels turn into light the first time. Weston has probably
>     never
>     worked this way.
>
>     Weston triggers the frame callbacks when it submits repainting
>     commands
>     to the GPU, which is before the framebuffer flip.
>
>     Strike the incorrect claim, and the rest of the paragraph which no
>     longer offers useful information.
>
>     As a replacement, expand on the "throttling and driving animations"
>     characteristic. The main purpose is to let clients animate at the
>     display refresh rate, while avoiding drawing frames that will never be
>     presented.
>
>     The new claim is that the server should give some time between
>     triggering frame callbacks and repainting itself, for clients to draw
>     and commit. This is somewhat intimate with the repaint scheduling
>     algorithm a compositor uses, but hopefully the right intention.
>
>
>     Another point of this update is to imply, that frame callbacks should
>     not be used to count compositor repaint cycles nor monitor refresh
>     cycles. It has never been guaranteed to work. Removing the mention of
>     frame callback without an attach hopefully discourages such use.
>
>     v2: don't just remove a paragraph, but add useful information
>     about the
>     request's intent.
>
>     Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk
>     <mailto:pekka.paalanen at collabora.co.uk>>
>     Cc: Axel Davy <axel.davy at ens.fr <mailto:axel.davy at ens.fr>>
>     Cc: Jason Ekstrand <jason at jlekstrand.net
>     <mailto:jason at jlekstrand.net>>
>     ---
>      protocol/wayland.xml | 26 ++++++++++++++++++--------
>      1 file changed, 18 insertions(+), 8 deletions(-)
>
>     diff --git a/protocol/wayland.xml b/protocol/wayland.xml
>     index e1edbe5..6e370ad 100644
>     --- a/protocol/wayland.xml
>     +++ b/protocol/wayland.xml
>     @@ -1059,22 +1059,32 @@
>          </request>
>
>          <request name="frame">
>     -      <description summary="request repaint feedback">
>     -       Request notification when the next frame is displayed. Useful
>     -       for throttling redrawing operations, and driving animations.
>     +      <description summary="request a frame throttling hint">
>     +       Request a notification when it is a good time start
>     drawing a new
>     +       frame, by creating a frame callback. This is useful for
>     throttling
>     +       redrawing operations, and driving animations.
>     +
>     +       When a client is animating on a wl_surface, it can use the
>     'frame'
>     +       request to get notified when it is a good time to draw and
>     commit the
>     +       next frame of animation. If the client commits an update
>     earlier than
>     +       that, it is likely that some updates will not make it to
>     the display,
>     +       and the client is wasting resources by drawing too often.
>     +
>             The frame request will take effect on the next
>     wl_surface.commit.
>             The notification will only be posted for one frame unless
>             requested again.
>
>     +       The server must send the notifications so that a client
>     +       will not send excessive updates, while still allowing
>     +       the highest possible update rate for clients that wait for
>     the reply
>     +       before drawing again. The server should give some time for
>     the client
>     +       to draw and commit after sending the frame callback events
>     to let them
>     +       hit the next output refresh.
>     +
>             A server should avoid signalling the frame callbacks if the
>             surface is not visible in any way, e.g. the surface is
>     off-screen,
>             or completely obscured by other opaque surfaces.
>
>     -       A client can request a frame callback even without an attach,
>     -       damage, or any other state changes. wl_surface.commit
>     triggers a
>     -       display update, so the callback event will arrive after
>     the next
>     -       output refresh where the surface is visible.
>     -
>             The object returned by this request will be destroyed by the
>             compositor after the callback is fired and as such the
>     client must not
>             attempt to use it after that point.
>     --
>     1.8.3.2
>
>

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