OpenGL on Wayland
krejzi at email.com
Fri Jun 27 12:11:43 PDT 2014
On 27.6.2014 20:59, Kalrish Bäakjen wrote:
> On Fri, Jun 27, 2014 at 8:49 PM, Armin K. <krejzi at email.com
> <mailto:krejzi at email.com>> wrote:
> You can request OpenGL context through EGL. libGL is a GLX
> implementation and thus requires X to display stuff.
> Yes, I already got another module which used OpenGL through the
> EGL_KHR_create_context extension. However, it ended my program with a
> segmentation fault if it was run on Wayland. What I would like to know
> is whether OpenGL will be free from GLX in the near future, and thus
> usable on non-X environments.
I am not really sure but if  gets realized, then probably yes.
You should try to track down why you get the segfault in the first
place. People have used OpenGL via Mesa EGL in the past without any issues.
More information about the wayland-devel