OpenGL on Wayland

Armin K. krejzi at email.com
Fri Jun 27 11:49:44 PDT 2014


On 27.6.2014 20:08, Kalrish Bäakjen wrote:
> Hello,
>
> I am working on a project that uses EGL and defers drawing to render
> modules. To maintain compatibility with Wayland and avoid being tied to
> X, I have chosen OpenGL ES 3. As it is difficult for me to find
> information about this API, I would rather use its desktop counterpart;
> however, as said, this would make it impossible to run my application on
> Wayland.
>
> What is the status of OpenGL on Wayland? Are there any plans on
> emancipating it from GLX?
>
> Thank you, and, please, forgive me if this message does not correspond
> to these lists. Regards,
> Kalrish
>

You can request OpenGL context through EGL. libGL is a GLX 
implementation and thus requires X to display stuff.


More information about the wayland-devel mailing list