OpenGL on Wayland

Armin K. krejzi at
Fri Jun 27 11:49:44 PDT 2014

On 27.6.2014 20:08, Kalrish Bäakjen wrote:
> Hello,
> I am working on a project that uses EGL and defers drawing to render
> modules. To maintain compatibility with Wayland and avoid being tied to
> X, I have chosen OpenGL ES 3. As it is difficult for me to find
> information about this API, I would rather use its desktop counterpart;
> however, as said, this would make it impossible to run my application on
> Wayland.
> What is the status of OpenGL on Wayland? Are there any plans on
> emancipating it from GLX?
> Thank you, and, please, forgive me if this message does not correspond
> to these lists. Regards,
> Kalrish

You can request OpenGL context through EGL. libGL is a GLX 
implementation and thus requires X to display stuff.

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